cornelg7's Recent Forum Activity

  • cornelg7

    Game wouldn't load for me. Loading bar got to about 10% then stopped.

    EDIT: Still stuck after leaving it another 10+ minutes.

    I don't know why is doing that to you... For me and everyone else that I sent the link, the game is working... I'll try uploading it on scirra page and come back with the link.

  • Yea, I've learned some things as well, thank you too

  • If you have any more questions, ask them here, if I can help I will

  • I think this should work. Player -> On collision with another object -> powerup, is the main condition, and after, for every powerup should have the condition like this: powerup -> Is playing -> powerup0/powerup1/powerup2/... What I did was to change the animation of the Player, you can do whatever you want

    Something else, in the animation list of the powerup, I modified the animation powerup to powerup0.

  • Told you. Change the "powerup0" to "powerup". Check this .capx, is the exact same thing that you sent, just that little modification. But that thing with the families is cool too, I'm new and didn't knew that

  • Umm... No one?

  • I think I am stupid, it is not working for me, please see attached how I have done it with two different setups

    In your photos, you create object powerup0 & powerubnumber that means that you'll create objects like powerup00, powerup01, powerup02, ...., and that's not what you want, you want only powerup & powerupnumber so it'll be powerup0, powerup1, powerup2, ... the only thing is that the initial value of powerupnumber should be 0. Then, you have to set it's value to (powerupnumber+1)%(how many animations do you have), so in your pictures should be 3.

    If you still have any problems, post your .capx please

    L. Edit: Only the setup where you have 3 different animations is good. The other one where you have 3 different frames isn't going to work.

  • Ok now, I'm interested how you did it, can you explain a little?

  • Can you upload the .capx file so we can take a better look at everything?

  • Ok, waiting for feedbacks now

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  • You don't need different sprites for every power-up. You can use only one sprite named powerup and make the different power-ups different animations (first power-up should be with animation name of powerup0). Then it's easy to do what you want:

    First thing first, create a global variable named powerupnumber (set initial value to 0). Then:

    System -> Every 60 seconds:

    • System -> Create object -> powerup (set X and Y)
    • powerup -> Set Animation -> "powerup" & powerupnumber
    • System -> Set value -> powerupnumber to (powerupnumber+1)%6

    Let me know if you get stuck again

  • Omg... This is epic!

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cornelg7

Member since 28 Jul, 2014

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