blinkn's Recent Forum Activity

  • OMG! I lost it! it was recorded? say yes please!

  • You can reuse a whole event sheet just by setting the event sheet attribute of the layout to use the same event sheet from other layout.

    https://www.scirra.com/manual/121/event-sheets

    In case you only want to use some events, I'd suggest you group them and activate or deactivate the groups for specific layouts.

    You can also use includes...

    https://www.scirra.com/manual/82/includes

    Cheers,

    Wow, just what i wanted, thanks!

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  • Hello Everyone,

    A quick doubt, how can i reutilize events like "player movement" and "player animations"?

    Is necessary replicate those events to every eventsheet?

    i.e

    Layout 1
    EventSheet1
        Keyboard On keydown LeftArrow
           Player Set Mirrored
           Player Set Animation "Walking"
        [...]
    
    Layout2
    EventSheet2
    @Import Events From EventSheet1 (???)
    [/code:k0tb9o5b]
    
    Is It possible somehow?
    
    Thanks
  • Nice and Addicting,

    But, on my Nexus 4, the layout doesn't fit fullscreen, just reporting.

    Best Regasds,

  • Dude, i don't know if this will help, but anyway, you should use "On Created" to pin the hpbar to each spawned enemy.

    Here an example of that, try to adapt to your needs

  • I just follow yours instructions and came up with this behavior plugin:

    https://dl.dropboxusercontent.com/u/577 ... oveto.html

    so, if anyone has the same issue, just install it and be happy!

  • hmm, thanks guys for the fast replies, you rock!

    gonna try

  • Okay, maybe the title won't be clear so, my point is:

    I have a Platform layout, with of course, solid platforms, and i have one NPC (Sprite with properly animations [walking, standing, jumping etc...])

    First: Which behaviors i need to activate do achieve the "predetermined route" for that sprite NPC?

    Second: How can I write his movement path?

    Is there a way like this?

     
        NPC moveTo(X,Y)
        wait (2s) // Time until the NPC reaches the point
        NPC jump
        wait (0,5s)
        NPC moveTo(X,Y)
        wait (5s)[/code:17kio1lh]
    
    Maybe this question was answered before, but i couldn't find it.
    I'm starting now with game development and this is what is stucking my learning curve 
    
    Thanks everyone.
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blinkn

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