Eklofakka's Recent Forum Activity

  • Not sure what you mean. Some kind of parallax?

    It would be useful if you could post a link of said Sonic game for reference.

  • -On 'A' pressed

    -Kick animation NOT playing.

    --Set animation to 'Punch'

    Do that for both attacks and it should work just fine until you start to add more attacks. Then you have to add all of those to all of the other attacks conditions. So I would rather do as shown below if you have for example an 'Idle' animation that activates after an attack..

    -On 'A' pressed

    -'Idle' animation IS playing

    --Set animation to 'Punch'

    This way you just add every attack and they wont interrupt eachother.

    I hope that made sense.

  • If I understand your problem correctly, I think I would do something like this.

    -For Each 'Red'

    --Pick nearest 'Blue' to 'Red'

    ---If Distance('Blue' to 'Red') < 100

    ----'Red' Set Bullet angle towards 'Blue'

    ----'Red' Set Bullet Speed = 50

    -Else

    --'Red' Set Bullet Speed = 0

    I hope it makes sence and that it will be of help.

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  • Thanks for this plugin. Really usefull. Though I'm having problem with not being able to change the 'MaxSpeed' with events. Just that one. I have to directly change it in the behavior menu. '

    Is it a bugg or am I missing something?

    I took a look in the behavior files but since I'm not a programmer I weren't able to the find source of the problem.

    Thanks!

  • Event 11: You stop the ship moving when it's close to the target.

    Wow...Thanks alot! I must have forgotten to put the Autopilot group to Not Active. Such a silly misstake.

    Thanks again! ^^

  • Try this tutorial

    Thanks for your time, but nothing in that thread really solves anything. It does not explain why my ship can not fly over the created object 'Target'. I've even tried removing all the behaviors on the 'Target', but nothing changes.

    The planets are working just fine. So I really don't understand why I can not fly over 'Target' as I can do with the planets.

  • Hi, I've stumpled upon a problem that is driving me crazy and I hope you might help me with it. I don't think it's a tough one to crack. It's my first game so I'm sure it's just me missing something. And I hope I've posted this in the right place.

    I've got a few events that creates a ring around the planet I click on. As a target system. The problem is that my ship can not fly over the ring. I do not understand why the physics of the ship is colliding with the ring. The ring has no 'physics' or 'solid' behavior to it.

    To move the ship, hold down left-mouse to turn the ship. Then press '1' to apply force to the ship once it's angled towards the mouse.

    Press spacebar to stop the ship.

    To target something, just left-click either the planet or the square sun.

    **EDIT** The 8 Direction Movement is not supposed to be a behavior on the player. **EDIT**

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Eklofakka

Member since 4 Jul, 2014

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