functions if you look at them have parameters which you can define
the order of those parameters are 0 = being first 1 = being second and so on, you can add a N numbers of parameters
in order to set a value at a surtain parameter you do the plus sign on the call function .. or set function .. and a parameter is added then u add a value in it being it text or number.
then to use the parameter u call its position from top to bottom, if its the 1st on top then u use 0 as explained above if its the 5th parameter in order u call it by using 4 and so on.
the order of the parameters follows the same numerical order as loopindex... they count starting and including 0 not from 1.
take for example a function named "set_stats" with 5 different parameters
and we do the parameters like this
0 = 100
1 = 10
2 = 5
3 = 200
4 = 50
lets say the stats are to be set for a character with the following variables defaultHealth, Strength,
Stamina, Defense, Coins.
then when we call "set_stats"
C :< Call Function "set_stats"
--------------------------------A :< set player variable defaultHealth to function parameter 0
--------------------------------A :< set player variable Strength to function parameter 1
--------------------------------A :< set player variable Stamina to function parameter 2
--------------------------------A :< set player variable Defense to function parameter 3
--------------------------------A :< set player variable Coins to function parameter 4
Building a game is a pain ^_^ ...