GeorgeZaharia's Recent Forum Activity

  • you can also use moveforward or moveatangle function from the object setting a boolean on the object, when boolean is true, will act as an everytick condition and then move at the angle you give, you wold have to calculate the angle(obj.x,obj.y,destination.x,destination.y) and rotate the object towards the same angle, by using set angle or rotate toward angle and use the angle(obj.x,obj.y,destination.x,destination.y) to give a destination. that's if you don't want to use any custom plugins, and you don't care of adding a few events

  • that can work i guess, dident encountered problems with the mac certification, since the only certification you need is the one you generate from the ios dev store

    however if the mac address isn't good you wont be able to wrap the game, but that's not detectable in an APK or ios compiler since its offline mode, in your computer so its not going to fail working, you should logically make as many ios apps you want with an vmware as long you have a ios certification and you able to generate more certifications for each app... (the ios dev cert, is different then the mac address you ask for) if you have a license for ios apps you should check the create certification area. its easy and you don't need to prove to no1 you actually own an mac, there is no security for that, and no1 will be able to check if that machine exists, since maybe you might buy'd it on black market... or built your own.. presumably.

    the certification you create in ios dev center, its reading the com.yourappname.com id in your project, based on that id the certification will be available for the app.

    so for each app you make for the ios devices you'd have a different com.yourappname.com id, so you'd be needing a different certification again.

    hope it answered your questions, the only thing you can do is trial and error as long as you have access to a ios dev account, and a full vmware set for ios app wrapping

    but if i remember correctly the mac i used was actually not in vmware but in virtualbox its basically the same just works better and has better options

  • answering the first question, it is possible to install the latest vmware machine in your windows pc and create a virtual mac , already done that, long time ago, about 5 -6 months ago, and generated a license, the thing is, you need the ios publisher certificate with out it, its pointless until proven other way, my only ios app is still up in the ios store, and it dident got removed from there, by not having an actual mac machine. here is the app the publisher that i worked for changed the name in time, and i lost the track of the actual app in itunes, but if you search it on itunes by the name Doodle 'N' Dodge i think you might get smth AppWebsite

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  • old issue on mobiles, sometimes you get lucky to even have the popup menu keyboard from androids, its not working properly and, how DUTOIT said the only fix at the moment is by doing your own keyboard and make it appear when its needed... but its going to be kinda cpu intensive .. since you'd have all those buttons or sprites on screen checking for conditions .. ...

  • the bad part is that clash of clans is a 3d game using 2d isometric view and graphics aint cheap this days.

  • Steely

    yea there is a 3d object sprite that is basically a 2d sprite image, but has the characteristics of a 3d model

    however Dont Starve game from steam its a 2d isometric game its not a 3d game

    QuaziGNRLnose was doing a test with different character models, however i cant really fix the issue where in the animation morph example the legs arms actually are bending and moving, how do i export the animations for it, i seen in the c2 example for the orcs animations, you have 2 .js 1 is a 3d model the other i guess the animation however , how do i get the animations separated from blender? or other 3d software?

    more simple what do i need to press or export as ?:D thanks again for your time

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    1 question though why your games need this permissions?

    This app has access to:

    Identity

    Uses one or more of: accounts on the device, profile data

    Location

    Uses the device's location

    Photos/Media/Files

    Uses one or more of: files on the device such as images, videos, or audio, the device's external storage

    Device ID & call information

    Allows the app to determine the phone number and device IDs, whether a call is active, and the remote number connected by a call

  • minions from overlord are the best and funny characters ever made seehere

    • Retrieve their FB > e-mail that's not gonna happen, unless Facebook allows you to do that! more then name picture and post to wall share or like you aint gonna get access to unless you prove to facebook that you really need for your application login or system.

    once you have the application setup in developers.facebook.com with all the privileges accepted from facebook, you can initialize the normal plugin or any other customs that allows you to take the info you need. there is no need of php

  • i tested your capx, seems the blue ball works perfect the problem is with the red ball, that on collision instead of passing through the bricks , hits the first and destroys like 4 -5 blocks, i think you did a destroy on counting the destroyed blocks and then on collision will destroy as many blocks as you had destroyed before, try clone the effect the blue ball has, and see where the glitch is in your events,if you could post a capx for the red ball events maybe we can fix them cheers

  • make sure your first action when bullet hits the character , it is not bullet>destroy that should be the last under spawnBlood <set bullet angle of motion 180 spawnblood set bullet angle of motion 0 then comes bullet destroy, C2 reads all events and condition from top to bottom, if you place bullet to be destroyed first then the rest of actions wont take place cause the bullet actor wont be in the screen anymore!

    here is a blood splatter with bullet behavior Download

    here is a blood splatter with physics Download

  • for the app if doesn't answer its because of the build you made in intelxdk it might not be compatible with ur device, try from intexdk not to export for cordova or other things, but the normal Android that says nothing else near it, and test it that way. also might be because you have to many audio files and your scene is preloading all. and instead of preloading when the app loading bar appears loads it when you should already play at freezes the game, happened to me a few times. its a bit tricky its a matter of building the right apk for that issue!

    well for see if you have beta you go in the capx you made, unzip it since capx works like a zip and you'l get a project with a caproj file in it, open the caproj with notepad, and you will see version in the top lines, around 7-10 line. if its 205.2 then its beta, the stable release its 200 so the version should say Version : 200.000 or 200.001 smth if it says 205.200 then its the beta version the other way to check it is going into C2 and check the info button will tell you about the current version

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GeorgeZaharia

Member since 30 Jun, 2014

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