GeorgeZaharia's Recent Forum Activity

  • ...

    To "Rig" which cards get spawned and therefore increase odds of winning:

    1. Create a local variable and generate a random number between 1 - 1000 and set it to the local variable, this should happen for every "card" that spawns.

    2. If the card is between 1 - 10, spawn card with frame 0, if it is between 11 - 100, spawn card with frame 1 etc. Sometimes if you preset and want a type of win, you can increase the range for the card for this spin.

    yea that is awesome tip, i was looking at it as maybe to normal approach i guess thanks il give it a try love your work man keep it up.

  • Release notes:

    [quote:26u5gkiy][Mar 12, 2016]

    Version 3

    - Bug fixes

    -- Fix line 8. It used line 3's co-ordinates which caused two lines to be shown and only one marked as a win

    -- Fix background tile 11, background was transparent for this tile instead of solid white

    did something got lowered on the spin? seems to work much better as last time... spinning and frames keep up now .. however ... did the winning table success got lowered? cause i get a low win 125/250/500 once in 10/15 spins...sometimes i empty all the 10,000 credits and still doesn't give a win... can this be done using a already winning table.... like in real slot machines and not just pure random?

    at the moment the spins happen then when they stop they check the winning table...

    However,

    the real slot machines... have multiple variations and each time you spin the variations refresh randomly keeping your jackpot success to 0.001% or what ever is set to.....then while the graphics are spinning ...1 variation winning or loosing one is picked... then graphics are stopping based on the picked variations ... if you manage to do that...you got a real slot machine system... plus there should be a 2 items win for the first rows as the cherry "lowest special item" on most of slots... if you do this its gonna be the best game engine/ slot machine ever made... and u can actually increase your price on the engine.

    But the above are more complicated then it looks just by typing it, it wold be just awesome if you could just make a global variable to increase decrease the success % of the game for us who dont know ur XML format wold be great... just a few tips, i see could work on this product you made ... it has huge potential, just needs some small tweaks to become a Ruby.

    BTW guys if you looking for a good just to reskin slot machine system this is it.

  • if you still need it.... made a mix between the Q3D examples having the raycaster and the FPS controling code into 1 (requires tiam_mouse_lock Plugin you find it on the page 1 of this forum topic), the raycaster code is for movement... just keep mouse pressed to move the player ...the camera always sits on players position... and the mouselock plugin is for rotating it and keep the same position... can be done without it...but i dont have time for it now...

    its the same movement i used for my dusty fps engine ...

    TiAm

    Mouse_Lock Plugin has a error on line 360 after you first press it if you press ok its working perfectly just pops up a dialog there.. nothing strange.

    BasicQ3dMovement

  • I have products of 1$ only. Stripe suggest fee of ˜10%/transaction || PayPal suggest ˜(1,4%+0,25$)/transaction

    for micro transactions Paypal have updated their fees.. where they dont charge you anymore 1.4% and 0.25$, its lower now. just 0.11 cents per transaction no more % .

    paypal calculator fees

    press the advanced info... on micro-transactions its 0.11 now no more % of the total amount... however you have to contact paypal... and ask them how you can get eligible for the app or how to setup your app in order that the micro transactions that will come to be charged 0.11$ and not the 1.4%+the 0.25$ transaction fee.

    you might need to integrate your app with their micro transaction SDK... was looking at their stuff a long time ago...around 6 months ago... you need to contact them to be sure. its easy just open a ticket..they are pretty fast.

    so with Paypal.. if your price is 1 USD per product.. you will be charge 0.11$ as a merchant.. and you gain 0.89 cents. unless you charge 1.15 USD and then u get 1.04

  • Stripe vs PayPal transaction fee comparison chart <link for chart>

    Volume / month Stripe PayPal Standard

    $500 ----------------- $22 ------------ $22

    $1000 ---------------- $44 ------------ $44

    $2500 ---------------- $110 ------------ $110

    $5000 ---------------- $220 ------------ $220

    there is no difference as price actually Paypal is the cheapest payment processor you will find if you calculate as a business or personal even on big amounts over 5k ...the only downside with Paypal is they keep your funds locked down till they get verified usually between 30-90 days... if you have funds above 5k, for under 5k they have a pending time around 30 days.

    there is no point in doing stripe... unless you have large amounts of targeted users from areas as Bangladesh or countries that Paypal is not available for.

    the only cheapest processor is Chase... which you dont get to use for unless you are a USA business or UK

  • for pathfinding , i do not want to use bullet behavior,

    this is not good for me

    tahnks

    you should try the RTS template inside Construct 2 for pathfinding on click moving formation thing...

  • Try this section i answered there Topic Overlapping

    its not perfect. i remember rexrainbow or gigatron having a old old old C2 capx converted from a construct classic for formation following but was requiring some plugin.

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  • mostafanastary

    Try this, needs some polishing from when they are more... try using arrows to move Download Zombie Issues -01

  • remove the https and the of the link

  • Here you go have fun Download map02-edited

    however did not fixed the stop motion you created there... just deleted the pin you had for each at the end and added it on start of layout...you where close just you had the wrong type of pin and in looping motion

    here is the a bit improved version of the stop and going back to its original position Download map02-edited-02

  • im afraid there is no already built software that does it... you have to create the characters and then u can export into spritesheet with any kind of tool this days... but you have to draw the characters or model them in 3d depends on what you want to do and how realistic you want your character to be.

    look at photoshop/blender {animation tutorials}/ cinema4d animation tutorials etc

  • your capx is using custom plugins please isolate the problem without the requiring of the custom plugins.

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GeorgeZaharia

Member since 30 Jun, 2014

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