GeorgeZaharia's Recent Forum Activity

  • Don't know if you can display C2 objects on Q3D canvas .....

    you can but in the plugin its named front/inside rendering which is more like having a layer above and make its bg transparent... and when u move around the 3d canvas... well the 2d canvas items dont move... they are like the HUD stuck on the monitor ..however he did a work around it and added a 3d sprite... which is like a normal 2d sprite... just behaves as a3d object on all 3 axes... using them isn't good ... their similar with the phong balls.. if you solve that wold be awesome haha

    Edited: yea i see now, regarding the phong balls why they heavy ..seen ur post to late

  • capx isn't downloading all? i get a unziping error when opening with r227 looks awesome in the demo though

  • looks interesting but i think buttons can always be customized by using the C2 css dont want to be rude

    ....but maybe take a look at this request if you get 1 second of time to spare?

    even though Mr. Rainbow said he could give it a try

    much appreciated btw great stuff with the outrun plugin

  • drawing three.js on c2 canvas to reach 60 fps...

    wipeout track venom test.... so we can do everything with C2 !!!

    From Phobos ... this game and track is copyright from sony i think ... i will remove the files soon from my server !

    try on Chrome to explode max speed ///

    http://gigatron3k.free.fr/html5/C2/plugin/c2wipeout

    what in the world.... it never drops under 60fps :O how the hell... .... this is cool...

    but what is with the phong balls ... they pretty heavy when above 250 counts... i managed to get 5-10fps with around 550-600 of them but still good for a test :O

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  • dont get scared of the AI ... remember there is not yet a real "AI" out there but a pattern recognition that is built by you.. so you tell the "AI" what to do when something comes near it or what happens when it should act as idle ... all those are easy stuff.. C2 like systems are the future ... eases the job for you so you have to focus on the graphics and other aspects of the game. while programming in events might get challenging sometimes is nothing in comparison of a normal coder/programmer wold do... that is type tens/hundreds/even thousands of lines of code so he can move a square on a 8 way direction... where in c2 you have all that already built... and u just link them ... you will see later as you learn using it ...you will end up loving it

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  • i dont get it... how it works? spriter i think already has a free plugin ... similar to this or spine was it? is it like that? where you load xml file to create the animations?

    its not that is not cool it is ... but as spline and spriterpro they have no real usage on C2 ... since C2 already has its own animation sprite sequence... unless you want to over complicate your work ...

  • totally possible... its just a normal top-down view game.. the simplest game engine you can make in c2 platformers are harder lol.... just your looking at countless hours of graphics to be drawn... the game engine itself its pretty easy to be made in c2 if you have the graphics ready... and other assets.

  • im usually using abs(angle(x1,y1,x2,y2)) that solves it for me most of times.

    abs-olute basically takes "-n" and shows u "n" takes "n.nnnnnnnnnnnnn" and shows "n" absolute values to the rescue lol

    Edited: however my suggestion it might create problems giving only positive values... R0j0's formula should work better.. makes more sense in mathematical way.

  • you mean jumping towards the mouse? or just jumping as a platformer on vertical axes? if its like a platformer then you need to add the platformer behavior and on mouse click simulate control jump . and that should do it... if you want to jump towards mouse... then you need to simulate other controls but then its easier using as said using the physics behavior and applying a impulse of 5-10 towards the touch/mouse x y the fall is a matter of adjusting the physics behavior how hard or soft should fall etc.

    you also have to remember... platformer behavior only interacts with solid objects (add solid behaviors to walls... and platformer to your main character)

    physics objects only interacts with other objects that have physics behavior. dont combine platformer with physics you will get weird stuff...

  • you need to lock the orientation to "landscape" and that should solve it. however if your exporting using ludei u have to choose again the fit of the screen and if you have it the wrong way... they wont match... if its made in intelxdk u dont need to worry for the fit just lock the landscape and design your game to fit the landscape view .

  • like this?Capx Dowload

    cheers

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GeorgeZaharia

Member since 30 Jun, 2014

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  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

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    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.