GeorgeZaharia's Recent Forum Activity

    this is a funny question..... rofl!

  • is there any animation to them?

  • and the cow

  • is for you guys "write a tutorial" working? when i click it just refresh the page of tutorials and thats it... is it closed because of the spam bots?

    or is just chrome?

  • there are a few Highlighted Marks in the store when u are trying to upload the items.. they(the marks) are asking you ... do you own the copyright of the images...assets etc? meaning if one of ur stuff included there is not your's scirra can reject your zip file. you are asked like 3 times before you press the upload button not sure how you didn't seen it !

    and as kyatric said... you should read the seller agreement.... i mean its a business.... you should read the papers...

    (ps. is that the avatar that has a overlaid banned user text? or ur account got banned? im confused...)

    Everybody says this is not supported because of the 2 file types. That is a no brainier.

    But Since we are compiling 2 versions of code for different platforms we know how to set audio for that which we are working on.

    Now to the question at hand. How to call an audio file from a web server.

    you mean play an audio file? as mp3 etc? ... if so then u can use the video plugin i think its called you can play any file in it.. including mp3s since has the .h264 codec in it... however the file has to be on a public folder where anyone can read it.. outside that its pretty easy was a example in tutorials somewhere called ... playlist mp3 something...

  • try reinstalling i have no issues.... try also running it always as administrator...you can change the settings in properties of the .exe or desktop shortcut to always start with administrator rights.

  • Very cool!

    What are those calls for?

    are a Web Audio API analyser code snippet to get some beat detection but im passed that point now

  • R0J0hound

    yea the formats post i read it and remember the reasons about the mp3 licensing which i agree they are pretty high and i understand the inconvenience ... but a link playing request i guess wold solve it

  • Why not just use the Audio plugin?

    the project im working on(to kill my time and make something cool using C2 and Q3D) requires mp3/ogg/wave audio formats to be played... but users after i finish the project wont sit to convert to .ogg or any other format.. they will want to import a mp3 file directly since its the most common format on internet ...

    i have a combination of filechooser and browser js snippet to play any audio format and read a song pcm data

    which gives me a full preloaded waveform of any audio format...

    but i cant add the audio analyser effect to it since the audio plugin is not playing that song but a new audio object that i made in the browser...

    so now i need to get a js execution and basically reinvent everything to work around the audio plugin inability of playing mp3's and read the full waveform before playing the audio file in this case the music files that users wold choose to import.

    all this wold be avoided if audio plugin could play mp3's alone with the other formats

    the audio plugin works perfect for the rest of the project... but mp3s and pcm data is the main game (ex of gameplay :

    Subscribe to Construct videos now

    )

    with the help of R0j0Hound i have the bellow capx...

    which i adapted to work with the Q3d and i have a pretty close simulation as audiosurf... just now im missing the analyser effect which wold give me the beats reading while playing and ability to use those as speed boosting and notes/blocks spawning.

    its a pretty easy project ... but gives me headaches since im a bit more clumsy then normal people with js.

    capx: import any audio format and create a linear waveform - doesn't require custom plugins.

    now since i explained what im doing...

    the main audio js execution i need.. is for me to stop the audio playing... if i import a new song in the above capx .... for that i know i need a tag or name for each audio object i create... or i could destroy the audio object of the previews song and then create a new one when a new file is imported. ... or i can change the source... but for that i need to stop creating a new audio ... and that i have no clue how to do..

    but as i said above... my js skills are similar to a preschool kid assembling puzzles.

    as for the audio analyser its not a problem... i can calculate the length of each waveform line and convert it to a fictional speed when player is in proximity creating the illusion of speed boosting on beat.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads

    i just going to use unity + blox and it seems like construct1000 !

    thats more like stencyl logic then scratch.... even though both use the same colored blox... stencyl has similar logic as the unity+ blox thing interesting

    Really looking forward to this.

    Adding in the ability to do Javascript code snippets would be killer.

    you already can do that using the browser plugin and execute javascript

  • im currently playing audio files with browser

    by using the bellow execution

    "var aud = new Audio();

    aud.src = '"&FileChooser.FileURLAt(0)&"';

    aud.play();

    "

    everytime i import a new song it plays over the old one and sound duplicates

    i tried using this "sound.pause();

    sound.currentTime = 0;

    " before i play a new audio but if i do that the global volume stops and the audio files aren't heard anymore

    is there a way when i load a new song to stop the old song? i know i have to add a tag or name to the object but my skills are really poor on js.

GeorgeZaharia's avatar

GeorgeZaharia

Member since 30 Jun, 2014

Twitter
GeorgeZaharia has 35 followers

Trophy Case

  • 10-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x9
    Popular Game One of your games has over 1,000 players
  • x21
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies

Blogs

  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.