DozeMaster's Recent Forum Activity

  • il fix ur problem in a sec let me load the capx

  • i managed to publish a kongregate version of the game you can find it available on the link below, il update this page as soon as possible as same will happen with the kongregate version.... Multiplayer coding time

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    hey guys working on a multiplayer 8 ball pool game, it went from a test graphics and 2 lines of code to now a pretty well quick fire game offline mode, in 197 events and will grow steady towards 500 with multiplayer functions later on, that is my next stage i'm working right now.

    here is a Nodewebkit version (x32 windows OS) so u can test a early stages of it http://www.girlshare.ro/34475622.5

    and here is the current version of my pool game in a kongregate form http://www.kongregate.com/games/JohnnyCash89/pool-game-v1-sandbox

  • > the consoles should not matter for performance issues since they have a different way of working then PC's, they are not using as much resources as a computer (GPU CARDS , CPU POWER , RAM power) they have their own necessities, if its ported to console i wouldn't doubt that the game will run flawless. as for html5 support, Nintendo has a custom plugin for c2 , available only when u are registered and contact Ashley on Nintendo forum.

    >

    I was actually speaking specifically from experience in trying to port Cosmochoria to Wii U. It did not run well on the Wii U dev kit, even after lots and lots and lots of optimizations. The question is not whether the console has the hardware capabilities, it's all down to the simple question of how well it supports & optimizes javascript/html5. We're not dealing with some kind of console native code running on the console here.

    oh well then that's a totally different ball game ? need to solve a problem... maybe u have a better idea( was thinking using raycaster... not sure if its even possible with c2)

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  • looks like memory usage would be your key concern. If you're focusing on desktop only and plan on never ever releasing a console port, go with C2. If you're even slightly interested in taking your game to consoles when it is complete, I recommend not going with C2 as it stands right now. NO consoles have good HTML5 support for larger games / games with a higher memory requirement at the moment. Unfortunately I feel this is true even for the Wii U.

    the consoles should not matter for performance issues since they have a different way of working then PC's, they are not using as much resources as a computer (GPU CARDS , CPU POWER , RAM power) they have their own necessities, if its ported to console i wouldn't doubt that the game will run flawless. as for html5 support, Nintendo has a custom plugin for c2 , available only when u are registered and contact Ashley on Nintendo forum.

  • tryng to upload to atachments but even though the zip file is 20 mb, the server resets when my upload reaches at 20% and then DNS dies or smth!.... il try upload it externally

    so here it is the windows version x32 you need Nodewebkit installed you can find it here https://www.scirra.com/nwjs

    ryanrybot & Savvy001 http://www.girlshare.ro/34475622.5

  • hey guys, working on a new game .... a 8 ball multiplayer game type , it's currently in "sandbox mode", has the pool game functions using physics, is more like a 9ball quick fire pool game now then a 8 ball multiplayer. so please tell me what you think about it and if you wold like this game type to be a template into scirra store <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> maybe it will be available when is finished. il upload a windows version , for some reason i cant make a Google drive upload to work... not sure why...

    https://drive.google.com/open?id=1kn7oW ... authuser=0 hope it works

  • If you need an artist i will be happy to help,

    Daniel

    Wild Rooster GFX

    hey i need an artist, can u add me on skype? gamecorp.tm

  • sorry 10% for 1 year?.... in my opinion, since the programmer does all the work, then just add some poor graphics and free sounds ,..... that are free on internet...they should get 35% revenue for life ... but heh... i think this thread is closed already not sure why i even post here.

  • gamecorp, im afraid i've not got any email from you. can you please send again?

    hasemroshanaie i sent it from , any way here is my skype | gamecorp.tm | without the bars.

  • Hey , actually i don't really look for a job, but if anybody needs programming skills, and are up to pay for it then i may be available i want to actually announce, than i have a bundle of game sources, as 8 ball multiplayer clones, slot machines, and other small games. so if anybody interested in. just pm me here, or mail me at so....especting offers.**

    Cheers,

    George

  • Currently Contracted someone, I believe this person will be a good fit for this project. Should we decide to part ways before completion of the project, I will be re-posting here.

    Thank you for those who were interested.

    not sure what that means, but hope your ready for real life truth, if u dont do marketing on the game, at all, then its pointless having it created. you should start marketing before is finished, so people gets to know what your working on, what stage is it , alpha, beta etc, make a blog about it or even a website, youtube videos, social accounts, u have to take all in consideration, in order to create a small |FAN-BASE|. If ur not ready for it properly, this game dev thing will chew you up, and spit u back out into the streets, with nothing but a strange look into ur eyes. Anyway still need help?!

DozeMaster's avatar

DozeMaster

Member since 30 Jun, 2014

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DozeMaster has 36 followers

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  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.