DozeMaster's Recent Forum Activity

  • You might try this plugin, which only fire note events.

    ohhh *snap*... thats actually what i needed

    had been looking at it in C2 since i have ur full repository but didn't bothered to check it out more then seeing it

    rexrainbow as always your awesome

  • 1

    2

    3 Player X < Skeleton.Y Skeleton Set animation to "Default" (play from beginning)

    Skeleton set animation to "UpwardWalk"(play from beginning)

    Skeleton Simulate 8Direction pressing Right

    Skeleton Set angle to 0 degrees

    4....

    on the 3rd one you have a mismatch ... u compare X coordonate with a Y maybe thats the mistake that trows all other animations of.

  • if your using platformer behavior... change also the {fall speed}. even if gravity is set to 1 will still fall

  • blackhornet i know this is an old plugin and its not developed further sorry for zombifying it... is it possible to get the midi file notes to be played ? and create sprites based on the midi file pattern?

    Edited: actually i think a pattern isn't really necessary... the plugin plays the notes or the song based on a BPM (lol said rpm haha) right? is it a way to detect the speed of which the player taps the tiles and convert the time between the taps to bpm and then play the song based on that? that wold be actually close enough to dont tap the tile... i want to use the midi plugin cause loads so fast dont mind the pattern sprite recognition anymore i think the bpm work around wold be the best approach to this.

    Edited2: nevermind solved it i wish though that pattern recognition of the notes to be possible... wold enable us to create so much cool stuff using the notes pre-loading ...generated maps etc...

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  • a big sprite with that particular custom image effect and fade it in and out when u get the power up...wold be the most simple way...

    here is example capx

  • you dont need to use random x to destroy an object if u have also the condition on clicked object... what happened was when u clicked a random X position was selected... from the width of the layout... and ur sprite was not on that X position... just use the mouse or the touch condition on object clicked or on object touched... then sprite.destroy... also you may want to next time to not post a new reply to your own post but edit the first one until u get a response. otherwise you will be flagged as spamming the board.

  • Curti

    your links dont work remove the https:// and the dots between the drive.google.com

    also you posted the problem in the wrong section... it should go in the how do i section... that way you wold get more responses then here. send to me via email at zgaagz[at]gmail[dot]com the capx u wanted to share and make sure is public view open.

  • Curti

    hi i dont usually add people on my gmail... so i did a small capx with 4 examples using physics, static rotation and movement+rotation to left using counter-clockwise object.expression see capx events and see the comments inside. hope it helps u

    Download Capx example

  • rotate clockwise/counterclockwise add a speed + 5 or - 5 etc

  • you dont have to use right click u can also use the normal ctrl+c ctrl+v to copy and paste u just need to click to select the action you need and use the commands shortcuts like on any normal windows application... if u mean to paste between 2 actions a new action u cannot do that by using the above... but you can do it by doing the next thing that is also shown in the gif i posted... keeping ctrl down and drag the action you want to copy paste under or in the middle thats what im thinking you want....

    however i dont agree with having more then 7 actions per condition event.

  • Sorry

    ......

    lol dont mention it man, nothing to be sorry you actually helped a lot with that line of code is awesome... all he has to do is to detect which way the touch is dragged first time.. left right up or down... but for sure speedat(index) will solve it

    srry dont have time to assembley the entire capx for u, but hope this sections help you.

    i know there is a tutorial using that for swipe movement. 1 of them being this one and then there is this section dedicated to swipes and swipe movements with the entire variations of ways on how to make it happen.

    its just a matter of making the swipe happen in straight lines and not detect the between angles and ur done. ur 90% there. good luck.

  • you mean like this? Demo NinjaMiner

    you can do it by using the platformer behavior and when u press right change the gravity angle towards 0 when u press left change world gravity angle towards 180 270 up 90 down. make sure only the player has the platformer behavior and the walls to be solids (solid behavior)and thats it.

    now if you dont use controls and u use touch to determine the direction of which u swipe towards you can calculate the angle of the initial x y of the touch and the release ... as specified above.

    the speed you can increase it by setting the value of gravity pull or fall to a higher number test and retest till u get it as you want ... have fun.

    download TOTM example capx movement using platformer behavior. i used newt 's angle detection since the touch plugin has no .angle expression i created 2 variables that are saved on any touch start then on any touch end newt's code works good as long as you dont rush the movement... its inaccurate sometimes... but you can fix it... by adding a 4 way condition check for angles... when touch ends... check if its between angles etc...

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DozeMaster

Member since 30 Jun, 2014

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