sirkame's Recent Forum Activity

  • Holy shit, you are so good at this. I'm spanish, just in case you also are and we are being a little bit dumb trying to write in english!

    You interpreted it perfectly. I completely ignored the existence of "PickedCount" and the way you previously pick instances and make sub-events from that. Amazing. I really, really need to study that. There's only one thing that didn't work, though. If I try to press a button with the player without a box already on any of the buttons, it doesn't get pressed. Once you have placed a box in one of the sensors, I can press all the other ones with the player, no matter what "number" they have.

    I didn't touch anything yet. I'd love to have the cap-x perfectly setup to study it slowly and try different things.

    Thank you very much.

  • I have a game published but it doesn't show in my profile. The game is Super Jet. Can you check it out, please?

  • Hi guys!

    The file contains further information of my problem. 'm pretty lost with For Each, Pick by comparison and similar stuff. Hope you can enlight me, because I got really stuck here.

    Thank you as always.

    http://www.filedropper.com/buttontest

  • THANKS. It worked perfectly! I completely misunderstood the "for each" function.

  • Hi friends,

    There's something probably very easy but I can't get it right. I need to activate a series of switches while my platform character walks by them, but they all are the same object (several instances, logically). What I want is that, when they are overlapped, they change their frame, for example, and when not overlapping EACH OF THOSE, they go back to their original state. But, as overlapping gets every instance, unless my character completely stops overlapping any of the instances, they don't go back to the original frame.

    Here's the capx http://www.filedropper.com/switchtest

    Any help will be very appreciated.

    Thanks in advance and best regards.

  • Thank you all, and sorry for answer this late. I'll check everything out as soon as I can and let you know if they were good for my project =) Thanks again.

  • Hi everybody,

    I'm developing a small graphic adventure and I got most of the base "engine" created. But I have a problem driving the character where I want without getting him stuck somewhere.

    I tried to use the regular pathfinder but it's slow calculating. Do you know an alternative path finder that works with this kind of game?

    Thank you! =)

  • I have the same problem. With r205 it doesn't happen, but my project was saved as 206.

    Nombre del evento de problema: APPCRASH

    Nombre de la aplicación: Construct2.exe

    Versión de la aplicación: 2.0.0.0

    Marca de tiempo de la aplicación: 556462df

    Nombre del módulo con errores: ig4icd64.dll

    Versión del módulo con errores: 8.15.10.2869

    Marca de tiempo del módulo con errores: 506dfa58

    Código de excepción: c0000005

    Desplazamiento de excepción: 0000000000074379

    Versión del sistema operativo: 6.1.7600.2.0.0.256.48

    Id. de configuración regional: 3082

    Información adicional 1: 905b

    Información adicional 2: 905b88fa91c8a99d48c21c0a5cd7b230

    Información adicional 3: a73c

    Información adicional 4: a73c845f1a528de6bcf604007844f718

  • Thanks. I'll try checking that out.

  • Hi friends,

    In my games I always have to press a button before the game detects the gamepad, but I've played several games in the Scirra Arcade that doesn't need this. It works directly. How could I do this?

  • Hi friends,

    I'm trying to upload a game to Kongregate by exporting it from Construct 2 with it's export-Kongregate feature, and then uploading the game (index.html as main file and the rest of the exported files as a ZIP), but when trying to preview the game, the loading bar goes red and it freezes. I also tried with regular HTML export and doesn't work either.

    Do you have any idea what can be causing this?

    Thanks in advance, as always.

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  • Some mobile browsers, especially Safari on iOS, won't let sounds play, especially music, unless the touchscreen is touched.

    If that's an issue with music, I'd try adding music files as sound files in your project and treat them as sounds. Might not work, but I remember I wanted to try that out and haven't got a chance yet.

    I've tried already, but still no sound. I think it's because of the sound format, that should be mp4, but yesterday I tried to change it to MP4 and now PC runs it but on Iphone it crashes when loading is complete, so I'l redo everything again and test it. Thank you!

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sirkame

Member since 23 Jun, 2014

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