rhg1968's Recent Forum Activity

  • I am also getting a 404 when trying to view the arcade

  • I Would be very interested

    Completely disagree with you. A lot of these threads have gone on for a long time and repeat themselves so many times. So in my opinion they are very professional, they let all voices get heard. There does reach a point where the thread is so long and just repeats itself over and over again that it makes sense to lock it. They don't remove it, just lock it.

    Producing and maintaining software is expensive and almost every vendor has gone to a subscription model. Most people complained at that time also. What it comes down to is if it has value to you, then it's worth it.

  • You can see the runtime.js of the built in plugins on c3 to see how they work through the chrome debugger. That is what I have done to see how a few things are done.

    You just have to run your game in preview and open the chrome debugger on the preview window.

    Go to the source tab

    Expand the edit.construct.net part of the tree

    Expand r85, or whichever version you happen to be on.

    Expand the behaviors or plugins sections.

    Each behavior or plugins runtime.js file will under separate folders. You can click on it, set break points, inspect variables, and get ideas on how things work.

    *Note: If you start to create your own under developer mode and a local http server, those runtime ones will appear in the one of the entries under (no domain) and will be in one of the blob items.

    Hope this helps

    p.s.

    I forgot to mention that you will only see the plugins and behaviors that you have included in the project. Also it helps to create a test project with only one of the item you want to debug. This makes it easier to debug so you don't have multiple objects calling the same runtime script.

  • Just a suggestion I think may be useful. Right now the add on page only show plugins that are for c2 and c3. What happens when the new runtime for C3 comes out. Should you also maybe indicate in the tab which runtime the add on is for ?

    Maybe you plan on doing that when the runtime is out, but I just thought I would throw it out there.

  • I figured it out.

    If I open the chrome dev tools on the preview window I found my dev loaded add ons under the (no domain) section under the main Top section. In that section one of the blob items was a test plugin/behavior that I loaded from my local http server. Once there I am able to set break points and step through the code.

  • Just wanted to get some ideas on best practices for debugging an addon that you are developing. Not sure that you set break points in the chrome developer tools for the addon in development. Just wanted to get an idea on how others tackle this topic.

    Thank you

  • I hate autocorrect.

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  • Thank you. I'll take a look at the C2 ask documentation.

  • I am an experienced developer with many years of experience with javascript, c#, and c++. I am attempting to get started with creating add ons but I am having difficulty with the documentation.

    I already created an addon server and it's serving up the dummy add on files I can download and add without any issues.

    My question is that there doesn't seem to be anywhere in the documentation that lists all of the methods and properties on the runtime, object, and behavior interfaces. It appears that the interfaces presented in the documentation are for the editor and not the run time. Am I missing something or just not looking at the docs correctly ?

    Any thoughts would be appreciated.

    Thank you.

  • I ran into to this today also. The only way I got rid of it was to go into chrome's settings and clear the cache of applications. Once I did that it downloaded the app again in the browser cache and it worked.

  • I did file a bug, 464

    Thanks again for looking into this..

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rhg1968

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