fens's Recent Forum Activity

  • Hi!

    I use multiplayer plugin in my game. Sorry I cann't show sources, but it's no need.

    I tried run my game on diferrent devices and platforms: kinds of android, windows phone 8.1, PC web browser. And I came to next conclutions (using custom scirra signalling server):

    • PC browsers Chrome are work great with "Multiplayer" plugin.
    • "Android host" and "Android client" are work.
    • "Android" and any other platform doesn't see each other at all. "Android client" cannot connect to PC browser host and vise versa.
    • Windows phone doesn't even think about Multiplayer plugin existance. It's impossible to host on this platform.

    I need answers how do I can use multiplayer plugin on windows phone and between different platforms?

    Thank you being stay here despite my complaint

  • Problem Description

    If we use multiplayer plugin and make connection between android device and PC (windows 7), then multiplayer messages cann't be recieved.

    This bug isn't exist when we send multiplayer messages between two android devices.

    Attach a Capx

    TMPC (Test MultiPlatform Connection)

    Description of Capx

    I made Capx demo that connect devices. And host broadcasts messages to peers. Message contains number. When peer recieve message it change name of label equal string of message.

    Steps to Reproduce Bug

    • Build android apk.
    • Install apk to android device.
    • Run installed application.
    • Run Capx on PC.
    • Click on button CONNECTION (on desktop PC) to host.
    • Tap on button CONNECTION (on android device) to connect to host.
    • Observe syncronization between host (PC) and peer (android device)

    Observed Result

    Number on host changes every 3 seconds. Number on peer is constant.

    Expected Result

    Number on host and peer should be change every 3 seconds and be equal.

    Operating System and Service Pack

    Windows 7 (Chrome)

    LG Nexus 5 (KitKat 4.4.4) and Sony Experia LT22 (4.4.1)

    Construct 2 Version ID

    r173

  • Apply not force, but impulse to object.

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  • My second question and noone answer

  • [quote:3ryz09ws]how to be able to have a higher accuracy arch

    Add variable to bullet "TargetUID". When you do shotting set TargetUID to turret target UID.

    EveryTick for each bullet set angle towards position of object with UID equal TargetUID of current bullet.

    [quote:3ryz09ws]how can i add a bit of shot randomisation

    I didn't understand this question.

    [quote:3ryz09ws]adding more pendulums on a point they might collide

    Do actions only when bullet collide to palyer.

  • Hi guys!

    I need to make scalling SFX: laser, that has different sprite on the head.

    Problem #1: I cannot detect collision between TiledBG and Target (there isn't collision for tiledBG) to scale TiledBG

    Problem #2:The best way would be use 9patch, but as I understood it's impossible to rotate and set angle.

    How can I figure out it?

  • It seems to be (i'm not sure):

    target.vy = y-coordinate of target after 1 frame (minimal game graphic update)

    magR = distance beetween turret and target.

  • Problem Description

    When I export game using Android plugin and then make crosswalk build for Android I have a problem: Multiplayer plugin don't work. Peer don't recieve message from host. I had the same problem with node web-kit, but after updating node this problem was solved.

    Attach a Capx

    Try to build "multiplayer game example"

    Steps to Reproduce Bug

      I can post build for Android here, if it's unprohibited action; Start the game: multipalyer example or whatever that required multiplayer plugin;

    Observed Result

    You will see only offline objects, any event on recieving message from host will be ignored.

    Expected Result

    Android build should work similar to all node web-kit build.

    Operating System and Service Pack

    Android

  • Thank you much it helped, now node application connects to server!

    But when i tried to build crosswalk android app, i faced the same problem - no sync, or now connection.

  • [quote:1xdb7pw5]update your node-webkit version in C2

    Please could you explain this process in details for dummies.

    Thank you.

  • Is it possible or no way?

  • Try this logic:

    Condition: EveryTick

    ForEach (monster)

    PathFinding>status not equal (is moving)

    PathFinding>status not equal (is calculating path)

    Action: Monster>PathFinding>FindPath(Player.X, Player.Y)

    Condition: Monster>OnFoundWay

    Action: Monster>PathFinding>MoveAlongPath

fens's avatar

fens

Member since 3 Jun, 2014

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