Tetriser's Recent Forum Activity

  • garyrossiter - Maybe you can use an array to unlocking levels.

    Firstly, when a level is complete, store a data in an array using Set at X action. Like this:

    Array: Set at X:

    X = Current level number

    Value = 1

    Secondly, store the array data as JSON inside the Local Storage using Set Item action:

    Local Storage: Set item:

    Key: "level"

    Value: Array.AsJSON

    Thirdly, at the level selection screen, retrieve the array data from the Local Storage:

    System: Start of layout:

    |-- LocalStorage: Check item "level" exists

    LocalStorage: On item "level" exists:

    |-- LocalStorage: Get item "level"

    LocalStorage: On item "level" get:

    |-- Load from JSON string LocalStorage.ItemValue

    Finally, use a loop with the array once loaded, you need a "button" sprite with a number of frames and a Boolean variable:

    INFO: Place these events inside the On item "level" get event!

    System: For "level" from 1 to <the total number of levels>

    == Array: Value at (loopindex) = 0

    === ButtonSprite: Anmation frame = loopindex

    === | -- ButtonSprite: Set lock to true

    I hope this works.

  • PulvererPeter - Have you played Airscape: The Fall of Gravity, The Next Penelope or Cosmochoria (not played this yet...)?

    I'm sure those are really professional in every aspects.

  • About that command prompt error, add your JDK (Java SE Dev Kit) 'bin' path (eg. C:/Program Files/Java/jdk1.x.x_xx/bin) in the PATH environment variable.

    Or just find the 'keytool' in your JDK location (inside the 'bin' folder), right-click it while pressing Shift, select 'Copy as Path', paste it into the command prompt and add the desired parameters.

    Or just use Cocoon.IO or Intel XDK like what said.

  • - Thank you.

    Unfortunately, I don't have a usable touchscreen device anymore since my phone's battery was condemned... (even my phone can't handle such games...)

    EDIT: I'm about to update the game, I've fixed the game's mechanics. I'm using "On tap gesture" at the first place, now I've changed to "On any touch start". It could take a few minutes, so I'll edit this post when I've successfully uploaded the update.

    EDIT2: Finished updating, I dunno if the game is updated properly, probably because of caching or update delay...

  • I love playing Smash Bros. and Pokémon.

    I'm currently have Smash Bros. 64 and Brawl, Pokémon Ruby and Black. Also some Pokémon spin-offs.

  • https://www.scirra.com/arcade/rikoshe-m ... outes-5987

    Tap Routes invites you to a universe of neon lights, test your reflex in this game in 20 levels (I hope to expand this game and make a standalone version of this game once).

    Are you ready to test your tapping and timing skills?

    FYI, it takes over a week or 2 to develop this game, and now, it's finally finished! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Any feedbacks, post here or at the Arcade.

  • Hello for the community,

    I'm currently making a game, and I want to use sprite fonts in the game.

    But I've observed some seams on the custom sprite fonts I make using blackhornet 's Give Your Fonts Mono app.

    Ashley - Any plans for the seamless mode for the Spritefont plugin?

  • Elliott - I have a game for this jam, but here's a question I want to ask.

    Can I let my app share the score on social networks (e.g. Twitter)?

  • zenox98, nimos100, Ashley - Now, can we set this bug report as solved?

  • IMHO, this could be considered as normal to prevent unwanted logins. I think...

  • Just make an experiment. Take a look, nimos100 . <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://onedrive.live.com/redir?resid=4 ... ile%2ccapx

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  • http://defold.com/

    Has anyone join the early access for Defold? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Defold is a game engine by King, the makers of Candy Crush (I hope y'all know them or the game).

    [quote:2gkesssa]Defold is a versatile and light-weight game engine. It’s designed for fast, efficient and collaborative game creation for independent developers and teams.

    Defold can create games for:

    • Windows
    • Mac
    • Linux
    • iOS
    • Android
    • HTML5

    Defold uses Lua as the scripting language. Which is the language I've know a bit.

    I've just registered to the early access and will try the software.

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Tetriser

Member since 30 May, 2014

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