I can't think of a good way to present possible options and outcomes like a branching storyline.
I can't see why this is a problem. Just that C2 is probably not your best text-based game engine simply because its focus is not text processing/games. But you can still do it. I did a demo for 'A dark room' -type text game in another thread.
Give some idea how you would do it outside of C2, and we can possibly suggest how to convert to do it within C2.