codah's Recent Forum Activity

  • Tekniko That's how I feel when I'm watching TV. But then I choose not to buy pay-TV/cable. I also use ad supported apps all the time myself. I intend to have ad-free versions of mine also. But I will definitely listen to any and all words of wisdom that I can get!

    volkiller730 that looks pretty much like what I have but I'll have a closer look soon thanks.

  • codah JLH1964 Both my ads work. In the Xdk what third party plugin are you using ? the one that takes 2% revenue or the new one(cranberrys)?

    New one. com.cranberrygame.phonegap.plugin.ad.admob. I might try in another app and see if that's any different. How does it work? If we request an interstitial, should we always get one? I just assumed.

  • birbilis you could get a temp workaround for one of your issues by setting up a macro with a global hot-key to run your graphics tool of choice (or anything else). Far from ideal, but it should work.

  • Function:Call "myfunc" (Sprite.UID)

    ------------- <>8 ----------

    Function: On "myfunc"

    Sprite: Pick instance with UID (Function.param(0)) -->> do something with Sprite.FlipDown

    This technique is limited (but necessary) because you need to know the object type to pick it. You can get somewhat generic by using a Family (C2 full version).

  • Yeah I can't work it out, you might've seen my thread on it. But at least I know it's a matter of not getting the ads from Admob, it's nothing I'm doing wrong AFAIK. I'm using R184.

  • Yes it is literally redundant as far as I can tell. I'd also like editor extensions as I have a number of things I'd like to add, but no you can't.

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  • 60 secons is the refresh rate for banner ads isnt it?

    interestials is between 3 and 10, i found that when i changed that to under 7 i didnt receive any interestials

    why not? i cant answer that, im also corious about the whole add market thing, for example i have three games with adds and they all get served different with very different rpm, one is always like 0.28€ the other one is in the 1-2€ field and the third is between 9 and 22€, while the 0.28€ game is by far the most installed and played one compared to the others and the 1-2€ app only very rarely gets interestials, i cant tell why..

    They both default to 60. They recommend 45-60 for interstitials. Anyway thanks for the info. I'll have to do more research on this.

  • what did you put in "Interstitial timeout" on the admob site?

    Default 60 seconds. And you're right I'm not receiving any interstitial ads, but now the question is why not?

  • from my experience i can say that if the demo adds are shown, its also works with the real adds but sometimes there are just no adds to show so it can look like something isnt working. to test this you can make an event "on interistial received->trigger something, like show a sprite or set text to add received, when this is never been triggered there are just no adds to show.

    btw in my game "Find the fruits" i used something similar to what your trying to do (on close button show add,after 4 secons close game) but it doesnt show adds most of the time, i think the time im giving it is just to short, interestials sometimes take a long time to show after the show add event fired

    Thanks for the feedback. I'll try something in On interstitial received. Also, I don't have a timer to close the game but On interstitial dismissed. When I was using the other ad plugin I'm pretty sure the interstitial came up immediately. I'll report back.

  • I'm converting over to use the official AdmobAds plugin. I can get a banner ad ok but my interstitial is not showing. In test mode both work fine. I have double checked my Ad IDs.

    This is an extremely simple app with 1 layout (well, 1 that is displayed and 1 that currently isn't used). For the banner I do the following which works fine. I have overlap set to True.

    On Start of layout -> AdmobAds:Show banner ad at position Top center etc

    For the interstitial I'm doing:

    On tap Quit button

    If in Preview -> log something

    else -> AdmobAds:Show Interstitial

    (I'm actually calling a function to do the Show Interstitial).

    Then on Interstitial dismissed I'm attempting Browser:Close to quit the app which doesn't seem to work (well it won't work if the interstitial is not showing, but it also doesn't work in test mode--it restarts the layout).

    I've also tried hiding the banner just before showing the Interstitial (I had to do this with the AdmobFE plugin to get the interstitial to show) but no-go.

    Finally, I've tried doing AdmobAds: Preload interstitial at start of layout.

    Any help appreciated!

  • But it doesn't emulate ads. JLH1964 your described process is what I have to go through as well. I'm doing it right now in fact and it's a pain. At the moment my banner ad is showing but not the interstitial. I have to do this multiple times.

  • I'm not saying there's anything wrong with the idea. I have a spate of features like this I'd love to see. I guess it's a matter of priorities and how many people are clamouring for the feature.

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codah

Member since 30 May, 2014

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