codah's Recent Forum Activity

  • Better to restructure your code IMO

  • codah Here you can see the difference between Android and iOS. My Android game with 192 impressions has made double as much as the iOS verison with 32 000 impressions! That is insane and really shows that something is wrong And as I said. Both are made in C2 but in different exporters. Android is made in XDK and iOS is made in CocoonJS.

    The currency is swedish krona and 7.00 SEK is about 1$ so as you can see I'm not getting rich at the moment

    Here's a couple of samples of mine. Both Android C2. AUD$1=USD$0.81. Also not retiring

    [attachment=1:1cmvptii][/attachment:1cmvptii]

    Here's the related installs

    [attachment=0:1cmvptii][/attachment:1cmvptii]

  • You better read the manual and just play with some code. Also most if not all the official sample projects will have if-else (although, there's no actual 'If' but there is an 'Else')

    e.g:

    Sprite: myVar1 = 1 -> <do something 1>

    Else

    Sprite: myVar1 = 2 -> <do something 2>

    Else

    Sprite: myVar1 = 3 -> <do something 3>

    etc.

  • codah

    you can have high eCPM on AdMob banners too.

    It depends on i.e. clickability of your game

    the real hurt is that interstitials does not have AdSense backfill,

    so AdMob banners can be good,

    but AdMob interstitials are terrible

    I'm really clueless about this. I need to do some reading.

  • With admob on Android I have about 500 impressions and got 6$ for it with the exact same ad settings on both platforms.

    But that's not with C2, right?

  • I'd say for 5 values just do if-elses. However I think there is a 3rd party plugin for switch/case structure, if you're desperate.

    Well done buying a licence. Are you doing mobile or pc games?

  • Join the club

  • mmmm I don't see someone giving me answers, so there must be no one or a very secret one

    I have the answer, I can tell you about it.

    Wait, someone's at the door.. BRB

  • When I still had Ads, I was consistently getting around $2 per 1,000 impressions for a banner on the bottom.

    It was similar via MoPub/AdMob (about 80% fillrate) or when it was direct via AdMob (which higher fillrate).

    Reading around, it seems around $1-2 per 1,000 impression is a normal result for banners.

    Thanks for the input. That concurs with what I'm seeing with my banners/interstitials.

    I have around 50 000 impressions now with a bottom banner and it has generated about 3$ so I have turned off the ads now because it isn't worth it

    >

    > I respectfully disagree. When implemented correctly (Java / Eclipse), ad-revenue is a very real source of income. I offer the following screenshot to encourage people to keep trying to figure out where C2 is falling down with regards to ads.

    >

    I think he's saying that it's not worth it in C2. BTW thanks for the figures as well. It's always good to get real info.

  • [quote:2i4sponm]so i need 100 layouts for each levels??

    no

    [quote:2i4sponm]So I can make 100 layouts for 100 levels??

    yes

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Triggered events. They are only executed when the correct trigger occurs, e.g. mouse click, collision

  • rho I wish I knew. I know it's a bit of a black art, and perhaps those who know aren't all that inclined to say.

codah's avatar

codah

Member since 30 May, 2014

Twitter
codah has 1 followers

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies