codah's Recent Forum Activity

    Try stuffgen?

  • Did you read and understand that manual link? Collisions are enabled by default on Sprite objects and it has nothing to do with Solid behaviour. Try the "bounce off solids" demo in C2 (File/New, type 'solid'). Haven't you ever used Sprite | On collisіon with object?

  • I haven't read this fully but it seems to contain what you want.

    https://www.scirra.com/tutorials/861/ho ... id-app-apk

    Just make sure you un-check the checkbox in the XDK.

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  • thanks a lot

    Or even System: Pick Sprite instance Sprite.count - 1 which is the "Pick nth instance" condition under "System" and does the same as the above.

  • The Demo is COMPLETE! and the site is up! http://www.Project-Hex-GEO.com . Check it out! I hope you enjoy it. As always, I appreciate any and all feedback.

    Hey well done. Been away for a week. Congrats on the demo, looking forward to seeing how this goes <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Here's the kind of thing I want to do:

    https://www.dropbox.com/s/dath57nh0v8r1fc/SlapJaw_Enemies.jpg?dl=0

    I want to make enemies that share a weak spot (or multiple weakspots), a pimple type thing in this case.

    Basically I want to be able to design, animate and code one pimple, that can be shot, destroyed etc. Then add it to multiple enemies.

    The design and animate part is fine. For the code you probably just need a function to put the code in that can be called easily

    I had thought containers might be the best way to do this, but now that I read about them a little more, it seems that any events that affect one object in a container, will affect them all.

    Not exactly. All objects in the container will be picked, but it's up to you to do stuff with them, or not. Having said that I still don't think it's the way to go because you can't associate multiple objects of a given type, only one. Maybe look at 3rd party plugins (I'm not sure if InstanceBank is the one).

    This obviously wouldn't work so great for what I need to do.

    Also when I create an enemy type, it'd be nice to have the pimples already pinned on to the object in the correct position and angle.

    You can make this 'automatic' by using OnCreate of the enemy, and just have a Function that you call to add each pimple on an enemy.

    But the basic mechanism of storing the UID as suggested earlier is fine, or have an ID for each enemy (more useful IMO as sequential numbering can be used for other things).

  • Solid does nothing by itself. Read the manual entry: https://www.scirra.com/manual/104/solid You need to check for collisions or use other behaviours like 8 Direction, Car.

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  • hmm I don't understand how that could be

  • so i repeat my question

    where i found my own keyfile?

    If you check the 'Signed' checkbox then you don't need to do it yourself.

  • I've posted this a few times before.. hope it's suitable for you.

    [attachment=1:7s2g3ck5][/attachment:7s2g3ck5]

    This is even simpler but it replaces the 'origin' object each time, which might not be suitable.

    [attachment=0:7s2g3ck5][/attachment:7s2g3ck5]

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codah

Member since 30 May, 2014

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