codah's Recent Forum Activity

  • Ahh, thank you very much.

    That helps me a lot!

    Cheers

    you're welcome

  • You can't use

    Variable1 = 1 | 3 | 5 | 7

    try

    Variable1 = 1 | Variable = 3 | Variable = 5 | Variable = 7

  • Hi see if this helps

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  • No I just created that in C2 from scratch

  • Had a play just for fun click below

    A very quick 'A Dark Room' prototype

    Edit: BTW I didn't spend too long looking at the original's code as it's javascript

  • hello,

    So I just want to ask if Files can break in C2, and if so, what to do to prevent it?

    Best Regards Wonamik

    use auto-save and backup;

    and external backup (dropbox, etc)

    But no, C2 does not generally trash your files.

  • I read up on the game. The developer contacted the original game author and asked if he could write a version for mobile. Apparently it made quite a bit of money but he has no intentions of going into full time game making.

    I'll go check out the code.

    I will say though, that I go way back with gaming (like, text only games) and it's not often I play something and think 'oh, ok that's different'.

    I have the game on the go and I'll try and see it through to the end and report back

  • I can't see why it couldn't be done in C2. I actually played it for a while. I haven't decided whether it's just a standard resource/priority handling game that is presented a bit differently, or something else. Maybe I haven't hit the 'aha' point in the game yet. I'm curious why you chose this type of game to try and emulate. I am intrgued though

    Edit: in summary, yes it could be done.

  • I hadn't heard of the game before. Just had a look at it, very innovative. My initial thought is sure it could be done, why not? I think it would be easier in traditional languages though.

  • > Edit: so no interest. I thought free was pretty good, I normally get a 6 figure salary

    The problem is not no interest.

    The problem is "how long are you willing to stick around".

    Typically a game could take 3 months - 12 months in making.

    If you want to help out someone because you're free for the moment, that moment could be very radical according to your life and could last a week, a month? and then the project has to try pull in another dev and get him adapted to your flow of code... not to mention reading through your code (and in most cases not great commenting because who has time).

    Hey krish thanks for the input. I guess what I'm offering is help with anything at all that could be farmed out from somebody's project, but maybe it's not so easy to do that. Like, "I need XYZ fixed, it's not behaving properly and I just can't seem to get around to doing it. It should take a day or two". Or "I need this game mechanic implemented; here's the requirement, see what you can do in a week". I wasn't suggesting to give 3 or 6 months full time on one project. Ultimately I'd like to make a living doing game development, if I possibly can. Right now I'm able to give 100% of my time. Perhaps I just need to continue with my own stuff or maybe team up with someone in a similar situation.

  • Not really clear. A capx would help, otherwise we have to re-create it from scratch. Can you post what you've tried?

    So the main object has one instance variable? (you mention 'the main objects variables', plural)

    How does an 'area' have a variable? And do you really mean local variable, or instance variable?

    Help us to help you.

  • Hi, welcome to the forum.

    There are lots of ways. Did you think of any ideas?

    A couple of ways..

    You can have a variable MouseEnabled which can be 1 for mouse enabled or 0 for mouse disabled. Set it to 0 when ammo=0 and 1 after reload. On your mouse events, also have the condition that this variable = 1

    or

    Have the mouse events in a group, and disable the group when ammo=0; enable it after reload.

    Be sure to search forum and tutorials. For sure you will find something.

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codah

Member since 30 May, 2014

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