EightMan's Recent Forum Activity

  • Alright, here's the updated event screen. Made some changes of my own so the character would stand still while shooting, and the animation is working correctly now (thanks to your tips, of course). However, even if I disabled 8Direction while shooting, I can still make the character look to the left, down and up, which pauses the animation and makes it start over in the new direction. Also, the character is shooting way too many bullets per attack, as if it had some sort of burst-fire mode selected. Made some changes to make it fire less projectiles but it's still shooting way too many. Is there any way to limit the attack to 1 bullet?

  • Hey there

    I've been working on an isometric-view game for a while, and I still can't manage to get the attack animations working correctly. They always get stuck on the first frame, so I would like to know if I'm doing anything wrong. I'll attach a screenshot of the event sheet for now, since some of the assets still need to be worked on and I would rather not share the capx until then.

    If it's possible, I would also like to know how to spawn an object (in this case, a bullet) with a small delay after the start of the attack animation.

    I'm sincerely sorry for not being able to share the capx, but I trust this screenshot is good enough information for you folks.

    (FYI: The "Stop animation" in event #22 isn't affecting the attack animations as far as I know. It's just there to make sure the walking animation stops before the attack animation begins. I tried deleting it and the outcome was the same)

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  • Oh, alright, gotcha. Is there a way to DM you the capx? I think that'd be for the best, due to how incomplete it is in some ways.

    Edit: Nevermind. Seems like I have to reach 500RP in order to send DMs. Could we talk about this over skype or something? I'm really sorry for not posting the capx here, but as I said, I'd rather not share it until everything is in place, and I'm still working on some extra animations.

  • Unfortunately, I can't. I'm reworking some of the walking animations so it wouldn't be a good idea. I've seen other people get help with just screenshots, however.

  • Hello!

    I just started working with Construct 2 and I wanted to start using attack animations of my character. Unfortunately, nothing I try actually works and the one time I managed to make the animation do something, it got stuck on the first frame.

    Here's a screencap of the event sheet so far. I tried using "On key Pressed" conditions but those didn't work either, sadly.

    Please keep in mind I have different animations for attacking left, right, up, and down, and I would like to have the character stand still while he attacks. Any ideas would be greatly appareciated!

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EightMan

Member since 24 May, 2014

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