Hey there
I've been working on an isometric-view game for a while, and I still can't manage to get the attack animations working correctly. They always get stuck on the first frame, so I would like to know if I'm doing anything wrong. I'll attach a screenshot of the event sheet for now, since some of the assets still need to be worked on and I would rather not share the capx until then.
If it's possible, I would also like to know how to spawn an object (in this case, a bullet) with a small delay after the start of the attack animation.
I'm sincerely sorry for not being able to share the capx, but I trust this screenshot is good enough information for you folks.
(FYI: The "Stop animation" in event #22 isn't affecting the attack animations as far as I know. It's just there to make sure the walking animation stops before the attack animation begins. I tried deleting it and the outcome was the same)