Quellquun's Recent Forum Activity

  • Hi everyone,

    i'm currently working on a "pokemon"-style turn based RPG, meaning the player and the (in my case) AI choose their action at the same time (like different attacks, using items, etc.) and after they both finished, their moves get executed.

    Now i'm looking for some references, like tutorials (not necessary C2) or open capx files to take a look how others managed the logic behind this. I feel like I'll forget critical stuff if i just try it all alone.

    Thanks in advance!

  • Impressive, how do you plan to monetize your app?

  • looks awesome! Did you make all the art yourself?

  • The App is now released, i would realy appreciate it, if you guys could support me by trying it out and maybe raiting it with 5 stars <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://play.google.com/store/apps/deta ... n543&hl=en

    Thank you very much, Quellquun

  • Im currently uploading my first mobile app to the google playstore and was just wondering about the options in which countrys i want my app to be published. Should i choose as many as possible or just the ones i translated the description in? Are there risks or huge amounts of additional work regarding certain countries? Which countries are the most promissing profit wise?

    Whats your experience? Please share it with the rest of us

  • Hello everybody,

    Im close to finishing my first App ever and would like to share it with you and hear your opinions. Its going to be for Android only. You pilot a spaceship through space, avoiding asteroids and shooting enemy ships. The goal is to reach a highscore, as big as possible.

    It's basically just a small learning project to get into mobile development, xdk admob and stuff, but i still want to deliver a good game so i'd love to get some feedback from you guys.

    Here is a video of my game:

    br Quellquun

  • Yes, i always named the folder after the new version^^

  • Thank you very much!

    It worked

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  • Thank you but my problem is not how to upload the new version. It's how to import it into XDK without creating a new Project.

    See, i made Version 1.1 of my app, exported it from C2, imported it into XDK, did the app settings, build and uploaded it. Everything went great and i could test it on different devices. Now, after some feedback, i made Version 1.2 of my app with some fixes and stuff. I exported it from C2 and then comes my problem.

    I want to update the XDK project with the version 1.2 but can't figure out how. The only way i see is deleating the old Project and importing a new one. But thats realy inconvenient cause i'd have to do the appsettings again for each version.

  • Thank you for the quick aswer, but i can't find the folder your talking about. I got to .../Appdata/Local/Intel/XDK/... and then i got kind of lost.

    Just to clarify (because my first post went out kind of short), i already imported the construct 2 export into XDK and everything went fine, the app runs great. Now i want to update the existing project in XDK to a newer version with some bugfixes.

    Hope you can help me again

  • Hi guys,

    Im currently learning exporting to Android. So far everything works but i can't figure out how to update my Project in Intel XDK.

    Edit: I already imported the construct 2 export into XDK and everything went fine, the app runs great. Now i want to update the existing project in XDK to a newer version with some bugfixes.

    Until now i always deleted the old Project and imported a new one, whenever i finished a new version, but thats realy inconvenient and i can't imagine there is no other way...

    Please, can anybody help me?

  • The 3D interior looks amazing!

    Just out of curiosity, how much do/did you approximately charge for such a set of Models/Textures? like in the 4. and 5. picture. If you dont want to talk about pricing in public, could you please tell me via PM?

    Thanks in advance and keep up the good work!

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Quellquun

Member since 22 May, 2014

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