PapitoMyKing's Recent Forum Activity

  • Hi,

    Willing to pay to resolve this issue:

    construct.net/en/forum/construct-3/scripting-51/failed-load-resource-script-160486

    Cryptocurrency preferred payout method.

    My discord:

    PapitoMyKing#8268

    Thanks!

    Tagged:

  • And I set Minify mode: none.

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  • Hi,

    The game runs fine on preview mode and remote preview, but when I upload the HTML5 files to itchio, I get a "Failed to load resource 403" error regarding my scripts main.js and global.js.At the start of main.js I import from globals.js.

    The main.js files is under the "Scripts" folder, and globals.js is under the "Files" folder.

    I don't use workers, and the script type is module. All relevant pics:

    Thanks!

  • Very thoughtful points, thank you.

  • You are the boss, thanks!

  • Hi,

    So I need to dynamically send objects to the top or bottom of the layer.

    When the player's Y is greater than the bush's, put the player on top, when is lower, put on bottom, like the pictures:

    The only way I've found to make it work is a for each loop that happens constantly, this is of course awful performance-wise:

    I've tried to only do it when the player is overlapping the bush, or every 0.1 seconds, but nothing else works.

    Thanks!

    Tagged:

  • Hi,

    So I'm making a game like Stardew Valley. I'm thinking about the implementation of seasons, and the best way to go about it visually.

    Should I clone the layouts and change the tile set to reflect winter, autumn? (multiplying the layouts by 4 seems like a nightmare, and then I have to recreate the player crops, etc.) Or should I keep the tile sets all invisible or outside of the screen, and when certain season comes up, I make it visible?

    Thanks!

  • Sad...

  • Hi,

    Halfway through my game, the iPhone stops recognizing touch and the game becomes unplayable. I am using a chrome browser on iPhone X. Has this happened to someone before? Is this a known bug? On android the game plays well, so it is not my mistake.

    Thanks!

  • For those curious, to fix it I had to double dip and on the event sheet put "Set diagonals enabled", even thought they are already enabled on the editor.

  • So, I'm using moveTo with pathfind(direct) to move an enemy, there are no obstacles, but instead of moving in a straight line, the path is in "L" shape all the time, like this:

    But I want it straight like this:

    Diagonal direction is checked and enabled on the pathfind behavior. Any ideas? Thanks!

  • Again you didn't explain what you're trying to do, if you need help with implementation of a design then we need to know the design. One array per skill, what is a skill? If you have certain things that happen per level increase of a player then you could fit them in one array.

    Sorry. So I want a level up system for the different skills of the player, critical chance, damage, etc. I want each skill to require certain points of experience:

    Level 1 critical chance = 10% chance to crit. 100 exp points required to unlock.

    Level 2 critical chance = 20% chance to crit. 300 exp points required to unlock.

    And so on.

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PapitoMyKing

Member since 11 May, 2014

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