PapitoMyKing's Recent Forum Activity

  • Hi,

    So I have the player set to mouse.x and mouse.y, and when he touches the walls, 1 life should be lost and the game should restart.

    What is happening, is that the game is subtracting all 5 lifes at once. I've tried to set up a variable, destroy the player sprite, the "trigger once when true" event, set up a function, so the game doesn't count more than once the collision. I think the game is counting a collsion per tick, therefore all the lifes are being lost.

    Game file:

    https://dl.dropboxusercontent.com/u/200 ... issue.capx

    (lvl1 layout, lvlsheet, line 11)

    Thanks!

  • I made it work using yahoo mail.

    Now, is there a way for it not to be put in the spam folder???

  • Did everything in the tutorial, not working for me

  • Bump

  • Hi,

    So I'm making an online multiplayer game. I know that if I want it to be server based, and not host2peer, I have to open a web browser in a server, and open the web address of the game, so the server is the host.

    I made an account in amazon aws, managed to create a linux server instance (EC2), connected to it, and then it opens the console and I go blank

    Do somebody knows what to do from there? What do I type in the console?

    Thanks!!!

    Sad times.

    So, we have to pay hosting to show our games.

    Can we get rolling a feature request, for the option to make private the games we publish at the arcade? Do you guys have a dropbox alternative in mind?

  • You can fix it by putting the tiniest of waits in between visible and focused, like 0.1 seconds.

    A million thanks! It works now.

  • Hi!,

    So I'm modifying scirra's online multiplayer example, and I've hit a bump.

    I want to make it so that when you press enter, the chat text box appears and gets focused. I don't want it visible all the time. I added the event "when press enter -> focus", but when I press enter it only changes to visible, and I have to click it to focus it.

    Any help is appreciated. Line 75.

    https://dl.dropboxusercontent.com/u/200 ... layer.capx

    Thanks!

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  • Text Object can look and behave differently on different devices/browsers because it's generated. To keep it consistent you should use SpriteFont object. Actually I don't know any example where you should use a Text object except some debugging. Text object can also affect your project performance.

    I see. Thank you very much for the reply!

  • Hi,

    So, the text object position changes from chrome to firefox. This is giving me a huge headache. I'm using the text object to display numbers, and I don't want to have to make 100 sprites so it looks good in every browser. Please help.

    Thanks!

  • Thanks guys for the replies!

  • Hi,

    Would it be possible to make a ROTMG clone with construct 2? Anybody has an idea?

    Thanks!

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PapitoMyKing

Member since 11 May, 2014

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