xach's Recent Forum Activity

  • Your imagination.....

    But in all seriousness I want to know this myself. Just thinking about it You could probably do this. Are all the users in the same room or are they online in different places? I would imagine playing videos on several tablets or computers would be possible. I'm not sure how in sync you could get them to play.

  • The only problem with not using a splash screen is you get an extended black screen to look at. I think my products should be better then looking at a black screen while crosswalk loads on your device. Thats the reason I went out of my was to try and solve this.

  • All you have to do is upload your splash screen image and it and it will spit out all the files. All 9 patch seems to be is a name.9.png file or something like that. I think your image has to be in the new xdk sizes.

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  • You can check collisions under performance in the debugger.

  • http://romannurik.github.io/AndroidAsse ... tches.html

    Thats what I used to make my splash screen. I had to shrink it by 2px because it was a little too big.

  • Ok there is an online utility I used but I'm on vacation and can't find it on my phone. I'll update later.

  • I used draw 9 patch. And my splash screens on the new xdk showed decently.

  • I did the same thing when testing a similar event. It works fine on your computer but you just adds 4 collision checks to your game and 4 * the number of objects that need checking could make it hard on mobile. A better system has 1 collision check then tests what side its on after the collision.

  • Use 9 patch. It seemed to work for me.

  • On collision player x greater than tile x. That's the left side. On collision player x less than tile x. That's the right side of the player.

  • First of all Windows 8 supports html5 natively. I would suggest using leadbolt with crosswalk for android.

  • So whats the deal with the new splashscreen sizes 960 x 720 on XDK? Can we change them?

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xach

Member since 11 May, 2014

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