mekonbekon's Recent Forum Activity

  • Alpro here's a capx demonstrating it:

    https://www.dropbox.com/s/yov4ovdjoigq1 ... .capx?dl=0

    Press any key to cycle the colours.

    I made a few changes to the original code I wrote above:

    Adjusted the "i" and "j" loops to be one less than the width and height.

    Added an extra check to prevent transparent tiles from being cycled.

    Used the "%" modulo in the tile set action to ensure the colours cycled back around to red; the 16 figure at the end is the total number of tiles in the set.

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  • Alpro you could also have one tileset that contains the different tile colour variants. If you need to change the colour during play then you can change the tile number for each tile using the "Set Tile" action in a nested loop.

    e.g. tiles 0-3 are green, 4-7 blue, 8-11 red etc.

    On event:

    For "i" from 0 to tilemap.width,

    For "j" from 0 to tilemap.height | tilemap: Set tile (loopindex("i"), loopindex ("j") to tilemap.TileAt(loopindex("i"),loopindex("j"))+4

    When you run this it would go through each tile in the tilemap and add 4 to its number, shifting it to the complementary tile in the next colour set.

  • era, this might not be exactly what you're looking for, but you can replace the C2 icon that displays when the game starts loading (before any loader layout):

    In the project bar click on the "icons" folder - you'll find a bunch of C2 logo icons.

    You can replace all of these with your own icons, although loading-logo.png is probably the one you're after - just be sure to make the dimensions and filename the same.

  • Silviu Do you have a capx you can share? If you're using a "trigger once whilst true" it might be due to a misapplication of that condition, or it could be because you have multiple pillars on screen at the same time.

    As a workaround you could spawn an invisible object with each pillar, spanning the gap that the bird flies through, and then add a point on collision with invisible object.

  • If you install the free chrome extension "Pushbullet" on your main machine and all of your devices

    https://chrome.google.com/webstore/deta ... dkjlcfhogd

    I hadn't heard of Pushbullet - thanks for the recommendation, I'll give it a go.

  • Cheers for the feedback justifun, I'll check out digitalocean as well.

  • Hi all,

    In C2 I made extensive use of the preview over wifi feature. I could add a link to the current LAN address as an icon on the homescreen of each test device and then when I wanted to run a test I just had to open up the icon on each device and run the project.

    In C3 if I want to test on multiple devices using remote preview it seems that I have to manually add the preview address (or scan the QR code) on each device every time I want to start a new test session; this isn't so much of a problem for one or two devices, but if I'm testing over a larger number it can quickly become tedious, especially if I'm switching between projects or versions of projects - is there any way to automate this process?

  • Nepeo

    justifun

    Apologies in advance for derailing the thread (and for my soon-to-be-apparent lack of server knowledge), but I'm wondering what the benefit is of using a system like Fenix Web Server or the other services you've mentioned over BitBalloon, which I currently use for hosting my projects and so far have been very happy with? At some point I was planning to move over to a proper web hosting solution (probably Bluehost), once I've got my portfolio and website properly sorted out, but is there any advantage to using Fenix etc in the interim? If so, is the learning curve steep?

  • Hi UlisesFreitas - I've noticed before that iOS devices can sometimes take a few seconds to load in Local Storage data. The way I dealt with this was to load in the data in the previous layout before moving to the new one, or covering the layout with a loading image that is only removed once the data is loaded.

    One thing to be careful of is loading Local Storage data in a loader layout. As I understand it (and if I wrong I hope someone sets me straight ) if a loader layout has run once it may not run again as the game has already downloaded, so the Local Storage "get" may not be called.

  • Cool, glad to be of help

  • Thanks for the solution.

    You're welcome

  • klabundee

    Aha! You're very welcome - glad you managed to find a fix : )

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mekonbekon

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