Spax's Recent Forum Activity

  • I like to use the cocoon.io apk process, to pack my HTML5 C2 project / game inside it. I prefer this over a crosswalk / XDK because it:

    - use less space (APK is around 7mb)

    - very performant (in comparison to other)

    - and so on..

    But i also got some issues, therefore some questions:

    1.) I am not able to close my app, by the command: "canvas+, exit app" ( and even with "Browser, Close" it doesn´t work)

    2.) The usual C2-"Buttons" doesn´t work with canvas+, cocoon.io . Why ?

    3.) A HTML-div / iFrame plugin also doesn´t work here. Why ?

    4.) webGL / ThreeJS / 3D doesn´t seems to work with cocoon.io / canvas+. Whats wrong ?

    5.) Are there any tutorials out there, which shows you how to create cordova in combination with cocoon.io APK ?

    Thats it, for now. Feel free to answer all questions :-)

    Cheers

    Spax

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  • I guess that means $5000 bukks per month, right ?

  • Construct 2 itself is portable....but if you want to export a game you need the NodeWebkit. And NodeWebkit seems like to be also portable. BUT, if you install C2 as portable, and NW as portable, they don´t communicate together !!! And without NW = C2 is useless ! (only if you install C2 and NW on same machine, it works....but if you carry it on usb to another machine = doesn´t work)

  • Construct 2 itself is portable....but if you want to export a game you need the NodeWebkit. And NodeWebkit seems like to be also portable. BUT, if you install C2 as portable, and NW as portable, they don´t communicate together !!! And without NW = C2 is useless ! (only if you install C2 and NW on same machine, it works....but if you carry it on usb to another machine = doesn´t work)

  • I tried it again. With a new construct2 r210 and newest NW. No succes . As you mentioned i have to remove an older vers. of NW. But i don´t need to, because i´ve never installed a NW on my working windows 8.1 (i used a Virtual Machine and copied NW to root of Construct 2). And if i run NW it works. But inside C2, it shows the same error message.

    Without a "portable" working NW in combination with C2, Construct2 isn´t portable anymore. I don´t like this direction of development. Because i have my important Apps on my Pen, so i often work on different Computers.

  • Got a prob with the new nodeWebkit. As you might know construct is portable, means after a install i can carry it for instance to my laptop, without to install it again ! I like this very very much . Whats wrong with the construct logic ? Why is it doing this ? Why there´s not a better option to integrate this strange nodeWebkit ? What i want is simple: to let construct point out, where the nodewebkit is installed. Best thing is, i got also an error that it can´t extract stuff: "Cannot extract package" ... Failed to unzip the package file: D:\blabla\Construct 2\http://localhost:50000/ ... ????????????

    Please can someone fix this. Otherwise i have always to install the whole stuff again and again and again (if i restore my Windows images 2x times a week). And if anyone have a solution for a portable nodeWebkit in combo with C2, please let me know . Thx.

  • I like your idea, Somebody. Also very nice clean "readable" Mock-Up of the UI suggestion. Top. About the Node-Sys. I also doing Games with Unity, and have PlayMaker. What i really like. BUT: there is this Spaghetti prob. If my Game gets to komplex, i don´t get the complete overview of my logics. For Construct: i like the brick / line system. But if you have lots of lines it gets long and you also lost your view of the whole picture. Plus you have a lot of sheets / Levels, you can also get lost. Therefore maybe a clever combination of these two systems can manage this. Have to say that a friendly UI is a hard task. If i want like to have instances of a logic a code, i can image the node-sys would fit these needs best.

    Many coders say: Textbased is the best for the overview. But if you have 2000 lines of code, its not fun to search something specific. I don´t like to scrolling up n down. Anyway, as said in construct for the lines, i can image to integrate something like: "open / close" a topic of a logic consturction of maybe 20 lines. This would improve the overview, i guess.

  • Thanks for a preview. It looks really good & brutal . It reminds me a bit to "Jurrasic Park" (one of my favourite movies). How big is the map you have created ? And how many dinosaurs / objects are interacting with each other ? I guess you have to hunt and feed the big guys...right

  • Yep, the limits relies on the own skills, but also from the software side it has to have good scripting possibilities & performance. For example, i played a demo of Airscape in fullHD (really beautiful game), than the performance go´s down and i got some stuttering. As i played it in HD it runs perfect on my machine. So my guess is, the higher the resolution is, the more bad performance you get. My System: i7 q3630qm & geforce GT 650M .

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  • Is any demo out there ? Would like to test and compare 3d-engines with this cool plugin.

  • That sounds very interesting. It´s hard to belief , performance wise. Maybe you can show us a teaser, or a demo. I am a bit sad about fullHD performance with construct 2. Anyway i like it , cause of the great possibilities and the fast game construction. Keep us up 2 date ...

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Spax

Member since 9 May, 2014

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