TheWyrm's Recent Forum Activity

  • Would it possible to put in a feature request to your developers to add an option to disable the plugin when selecting it in C2? I think this is something many will want.

  • Is there a way to disable the plugin? I want to create a universal build and having the FGL QA test stuff popup all the time when the game launches is a pain. It seems the only way to stop it is to remove the plugin from the project, but then this removes all the associated events. So I would have to branch my project and make changes in two places, which is far from ideal.

    Thanks in advance.

  • *When calling an advert it says in the document it will be full screen. Do we have to setup how it disappears? for instance does it have a close button or do we make a screen that moves on after x seconds?

    Found the answer to one of my questions.

    "You can call a function to display a takeover ad at any time. The advert will take focus of your game and will display a close button for the user."

  • Thanks for the quick reply, but I have some more questions.

    *When calling an advert it says in the document it will be full screen. Do we have to setup how it disappears? for instance does it have a close button or do we make a screen that moves on after x seconds?

    *Do we have to add cross-promotion?

    *If I need to apply updates to the game after its been released can I do so through your system?

    Again, thank you for your time.

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  • Hi,

    I can't find the information that I need so I hope you don't mind if I ask the questions here.

    *Are there any other requirements other than just adding your API?

    *Do you have to add sponsor branding? If so what sized space should be allocated?

    *Do you have to add adverts? Again If so what sized space should be allocated?

    *Are there any restrictions regarding publishing my game in other spaces or on mobile platforms?

    *I went through the wizard a few times before I realized that each partial submission created an app in my game library. How do I delete them?

    *I went through the wizard a few times before I realized that each partial submission created an app in my game library. How do I delete them?

    *My game in your game library says it requires "No 1920 Promo" as a required file before submission. What dimensions does this file need to be?

  • I paid and am waiting for you to send me the plugin.

    The above issue looks like an easy fix. He just needs to cast the string to a number.

  • Hi guys,

    So I posted this same question at ludei support -> http://support.ludei.com/hc/communities ... -202375216

    Their answer was quite interesting.

    "Our latest FB extension has the same signature as the official one.

    Can't confirm if FB works perfectly. We're still working to have the extensions working out of the box in construct2 without any modifcation."

    So I guess I'll give a test when I get chance, but this sounds like positive progress.

  • Hi guys,

    Can someone give me an updated not compatible list for the most recent version of CocoonJS? or is the below still true?

    https://www.scirra.com/tutorials/303/ho ... o-cocoonjs

    "Compatibility

    The following features are not supported in CocoonJS. If any of them are used, Construct 2 will print a message to the debug log saying that they are not supported.

    The form control plugins Textbox and Button are not supported.

    The XML object is not supported.

    The Facebook object is not supported.

    The letterbox fullscreen modes are not supported. If they are selected, it will fall back to 'Scale outer' mode instead.

    The Text plugin's 'Set web font' action is not supported.

    The WebStorage plugin's session storage is not available. Use local storage or global variables instead."

    Specifically I want to know if the facebook object is supported now?

  • Nevermind... I am a tard. The tickbox for apple store services wasnt ticked. Arghhhhhhh....

  • So I downloaded the capx found here -> http://support.ludei.com/hc/en-us/artic ... -2-project

    Then configured the product id to match my own. Built it and that also doesnt work.

    So I assume I have to do something with apple? I have put my secret id into cocoonjs, In-App Purchase has been added to my app id, but is there anything else? Do I need a test user?

    Please help.

  • IAP works fine for google play, but isn't working for iOS using the cocoonjs plugin.

    Anybody have any ideas?

  • Hey, just wondering since PSM development has been opened to allow anybody to sign up if anybody knows if it is possible to run HTML5 games on it? As in a possible future supported platform for C2?

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TheWyrm

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