TheWyrm's Recent Forum Activity

  • Perhaps I'm missing something but I would have thought it's already possible in C2 now?

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  • ***Will also be featured in the Windows Phone Store on 20 September 2014!***

  • Sorry. I've seen where I am meant to put this. Moved it to

  • When I try to log in through chrome on my Nexus 4 phone both input boxes don't update to show the username and password while typing. There is also lot of lag between switch between the username and password box, as well as pressing the submit button. After which the input boxes will update.

    The log in process does work. It's just a bit hidden and sluggish.

  • Not sure if this is the correct place for website issues, but here I go.

    When I try to log in through chrome on my Nexus 4 phone both input boxes don't update to show the username and password while typing. There is also lot of lag between switch between the username and password box, as well as pressing the submit button. After which the input boxes will update.

    The log in process does work. It's just a bit hidden and sluggish.

  • Can't you just add 1 to the width and height on every tick?

  • IntelRobert Ok, thanks for that yummy info. I think fldr has a problem ready for you (above)

    So the highest priority/core plugins that I think game developer need are as followed:

    • Full screen and banner ads - Developers often have to make their games free as their product is unknown to consumers. Therefore advertising allows developers to make money on their games without the player reaching for their pocket.
    • Cross platform IAP - Developers often have a full and free version of the game. The free version will normally have advertising in and it is common to allow users to use an IAP to remove the advertising as well as provide more gameplay. I say 'cross platform' as it would be better for C2 users to have a general set of events rather than specific events for each platform. However, It's better to have something than nothing.
    • Post/invite from Facebook / Twitter - Marketing is very important factor of a games success and most indie developers cannot afford to do it in a big way i.e. TV adverts. Therefore, the rest of the indie developers have to use the cheap strategy of viral advertising through social networks. This is done by incentivising people to use and share game notifications through their social network i.e. Get a free in game pink hat for inviting your friend to the game.
    • Game Center / Google Play Games Service leaderboards - Users need a reason to come back to a game and in addition to your game goals a shared leaderboard among friends encourages one-upmanship rivalry.

    The next highest priority plugins that I think game developer need are as followed:

    • Local notifications - Users need to be reminded to come back to a game and local notifications fill that purpose i.e. You have completed mining for rubies! Your goblins have no jobs to do!
    • Prompt to rate - The higher the rating the better the perceived quality of your game. The amount of people playing the game but don't rate it will be incredibly high. So players have to be reminded.
    • Analytics - Most people don't realise the value in game analytics. However, they can be incredibly powerful tool to allow developer to refine the game experience. i.e. 50% of users stop playing the game at level 3, which could mean the level is too difficult and a more gradual difficulty curve is required.

    Yeah. I don't want much!

  • fldr sounds like a bug with preloading. I would report it as a bug. At least if it isnt a bug you'll get some instruction of what is wrong.

  • I'm only getting 22FPS on my gaming laptop. Do you really think this is a good benchmark?

  • Ashley Thanks for your input. Supporting the other platforms would be awesome!

  • Hi Ashley

    So I've been doing a lot of catching up on XDK and phonegap to find out what it's all about. At present it seems to me that Intel's XDK offers the best overall package. Since you can develop, emulate, test, debug, profile and build android with crosswalk. Android, iOS and WP8 with Cordova 3.x. It all looks very easy to use and you also don't have to pay an adobe subscription. However, I've not got to the point where I have actually done a build or any performance measurements between Cordova and PhoneGap.

    I want to know your opinion? Do you know anything about the performance differences between Cordova and PhoneGap? or things one offers over the other? I imagine the performance is pretty much the same and the biggest difference are the available plugins?

    If Cordova is any good will you also be creating plugins for it? (Ads, IAP, etc)

    Kind regards,

    Wyrm

  • vitorfgd ok thanks I'll keep digging.

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TheWyrm

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