sgi's Recent Forum Activity

  • > Yeah, I just figured out that the former developer has overwritten the built-in "text" plugin.

    This is exactly the type of thing that creates horrible compatibility nightmares. Developers should never do that and users should never use any addons that do that. You are going to have a really tough time because of this.

    Your best bet is to try to remove all references to the broken plugin (as doing this is just a way to break everything), then rebuild the missing parts in the editor once you get it to import.

    I was afraid that was the case :(. Thanks for enlightening me tough :)

  • You would have to completely remove the plugin from your project.

    It is a third-party add-on, as answered in your other topic.

    It is not the Text plugin from Construct 3.

    Yeah, I just figured out that the former developer has overwritten the built-in "text" plugin.

    This means if I add/overwrite the custom/third party "text" plugin with the original I am no longer able to open the project as it will now miss an action.

    If I have to remove all references to the custom action/plugin before reverting back to the original "text" plugin I would have to remove all text objects. I would really like to find a way around that if it is possible :).

    Could it be a solution to make a C3 ported version of the custom text plugin and add it to C3? And how would that work if the custom plugin has the same name as a built-in plugin?

    Am I just f***** no matter what?

  • You can rename capx to zip, extract, then search files in "Event Sheets" folder for this string:

    <action id="7"

    It should give you the idea of what action is it, you could find and remove it in Construct 2 editor.

    It seems like it has to do with custom integration in the build-in plugin "text" (character wrapping).

    Is there a way I can just remove that custom part of the plugin or a way I can translate this custom part so the C3 editor understands it/understands that it should translate it to C3's now built-in Character wrapping functionality?

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  • Update:

    I think I found the issue (but not solved it) and started another topic. I am however keeping this one in case I am wrong.

    New topic: construct.net/en/forum/construct-3/how-do-i-8/translating-custom-changes-163789

  • I will try and see if I can explain this in a meaningful way. If not, please ask questions :)

    I am taking over an old C2 project that needs to be converted to C3. It uses some addons, and I am on top of those, by installing the same ported versions in C3.

    However, the former developer added an extra feature to the build-in plugin "text" that allows for character wrapping. This is now a built-in feature in C3. This little custom tweak is now causing issues as C3 won't allow me to import the C2 .capx file as it is missing ID "7" which is referring to custom character wrapping in the text plugin.

    Anyone who knows how I can attack this problem in the best way?

  • Hi,

    I have a project where I need to split layouts into different exports. All exports need to share the same splash screen and main menu, but levels in the game will be different for each export.

    Is there a way to tell C3 that only certain layouts in an export are needed, so not all layouts and assets are exported? The file size is of concern here and I don't want an export only needing 6 layouts exporting all 25 layouts.

    I come from Unity where I am used to being able to choose which levels/scenes/layouts I want to include in a build/export.

    Suggestions?

  • Hi,

    So I finally succeeded in removing all C2 third-party addons/plugins from an old project. Exported it to single file .capx.

    The project still uses the old function system, meaning that C2 runtime still needs to be supported and I, therefore, had to roll back to C3 v.251.

    However, when trying to import the .capx to c3 I get the following error message.

    I haven't been able to figure out what "C2 action ID "7"" refers to. Can anyone help point me in the right direction?

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sgi

Member since 23 Sep, 2020

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