MasterQuest's Recent Forum Activity

  • Ohhh Yeees I love my game assets too !!! Here's a video spinning around the first level !!!

    Love the Real Mode7 !!!

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  • There's no other way around for that or that I know with mode7, I just expand the sprites with Mode7 more wide to make it look kind of perfect, There's a limit for that my friend and at certain point of degree of angles it will show the background I mean you can see the ending point of the Mode7 Sprites.

    I tried to do the same with each single layer, but it took many way more events and actions to achieve this that at the end it didn't work the way I wanted and I end up making it with the whole Layout instead.

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  • If any question let me know !!!

    In love with the Mode7 !!!

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  • Only a Blurry Demo because its a work in progress, But soon I will upload more Clearly Videos.

    Comments are welcome !! Thank you guys !!!

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  • Nice work with your music video! Mines not a music video but Mode7 in action.

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  • I just did it myself and almost time to finish up my Mode7 game !!!!

    Watch this mini video preview of my upcoming game !!!

    I just did too the Motion Angle Camera Movement from side to side, watch the other videos too on my channel!!

    Mode7 its HARD to accomplished but I just did it in two years !!! not an easy task at all.

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  • Hey Rojo I just accomplished the Mode7 look at my Video Project with Mode7 in action >>

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    Let me know what do you think mate !!

  • It was my intentions to upload a Blurry video because the Project its in the Making.

    Thank you mates !!!

    What do you think guys about this Project in the Making !!?

    comments are welcome !!!

    youtube.com/watch

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  • Rojohound can you create a an Example Capx of this example you just gave me !!!

    Thank you!!!

    just an example of one line at lesat with no sprite or anything at all>>

    The original mode7 topic I thought had info on it.

    Anyways the gist of positioning stuff is:

    // get position relative to camera

    xx = (x-cam.x)* cos(-cam.angle) - (y-cam.y)* sin(-cam.angle)

    yy = 200

    zz = (x-cam.x)* sin(-cam.angle) + (y-cam.y)* cos(-cam.angle)

    screenx = xx/zz + xcenterScreen

    screeny = yy/zz + ycenterScreen

    if zz<1

    then hide object

    else show object

  • Here's a Pic Example of what I'm really looking for to execute exactly on the Mode7

    Thank you RojoHound for the time you had giving to us.

  • Why so much Hype with this little presentation and then you guys just quit from everything !?? and Not even a demo anymore of this little creation.

    Why !???

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MasterQuest

Member since 15 Sep, 2020

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