SteveKane's Recent Forum Activity

  • It's fine, no worries, i appriciate you taking time out to help.

    I've changed what you've said to do but it's still not working. I've set an event which checks if the user is online at start of the layout and if they are online, login user, but it's not doing that for me.

    Is it not working because i haven't published Google Play Services? I've done all the requirements but haven't published as i wanted to test it first. I'm part of the testing & beta access so it should work but its not.

  • Thanks, i've followed in instructions on this thread but i'm unable to get it working. When i click on my leaderboard button on my game, nothing happens. I've completed all the steps in the Google Play services section (leaderboard, achievements etc.) but i haven't published it yet as i wanted to test it before. I've signed up for the testing program and downloaded the beta version of my game through google play but it's not working for me.

    Do i need to publish Google play services in order for it to work?

    Also, in Intel XDK, in the plugins section, i ticked Google Play Services, is that nessessary?

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  • I've done that and got my ID. I've input my ID in to the Phonegap Game properties section, my question is do i use that same ID when it asks for a leaderboard ID when you create a "show leaderboard" action?

  • On the 'show leaderboard' & 'submit score' action, it asks for the Leaderboard ID. What do i put in here? Do i put the Google Play App ID in here or something else? Thanks.

  • Anyone?

  • I've got a quick question regarding the Cranberry Phonegap Game plugin. On the 'show leaderboard' & 'submit score' action, it asks for the Leaderboard ID. What do i put in here? Do i put the Google Play App ID in here or something else?

  • TheDom Thanks for the advice, i'll try it. I was under the impression that families would be good for performance based on what i've read. From what you've said, would i need to repeat the event that i've used for families on each object for my background and control speed through instance variable?

  • Hi,

    I've been testing my game and noticed that the scrolling backgrounds on my game are affecting the performance of my game.

    I've got 3 layers for my background which scroll at different speeds to create a infinite parallax effect, which i'm doing through families.

    If i turn this off and leave it as a static background, the performance of the game on phones improves quite a bit, so are there any methods or advice i could use for my background to create a parallax infinite scroll like what i have now that doesn't take a hit on performance as much? Sorry if this question seems vague.

    I've provided a capx, this is just the autorunner template with very stripped out backgrounds from my game with events and family included to show how the background is on my game.

  • I'm not sure if it'll work, but you could try setting your ads through global variables? You could do something like having your variable set at 1 at the beginning to show ads and set it to 0 during gameplay.

    I haven't tried this , so I don't know if it'll work but it's a suggestion.

    To be honest, I would have thought that the option to hide interstitial ads would be available seeing as there is one for banner ads, but then again I don't know much about implementing these things into Construct 2 so who knows really.

  • Wow, this game looks great, love the graphics.

    I've just played it and it's really good, it's quite hard at first but once you get into it and get used to the gameplay, it's really addictive.

    Good job!

  • MaorKeshet Thanks, i was looking for this too. Quick question, How do you change the default blue progress bar into a custom one? I know the tutorial mentions using Tiled backgrounds, but i don't know how to go about it and what to replace. Could i get some help with this?

    Thanks

  • Thanks, i'll keep an eye out on that. I guess its just me being really pedantic over this is suppose.

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SteveKane

Member since 29 Apr, 2014

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