Thank you for the kind words and sorry for late reply :)
I keep working on the game as you read this.
This demo is a half of act1 (of 3 acts). The full game is growing to be much bigger :)
If you enjoyed, please feel free to wishlist the game on Steam, and maybe tell your friends about - this will help me a lot :)
Steam link, to save you a click - store.steampowered.com/app/1080680/Cold_Shell
Thank you for your kind words :)
Thanx a lot :)
Thanks a lot for the good words, mate ! :)
Pin to image point - this will save me lots of nerves, i tell you :)
Every time i see "Performance Improvements" i'm filled with joy :)
Is there an array editor Search functionality on the way? I'm using arrays to store texts and localization, and it would be useful.
Why did i miss those options earlier? )
It's so incredibly satisfying to see a bug fixed from an issue i raised myself. Feels like helping the community a bit :)
"Confirmation prompt when closing important UI bars like the Project bar" - only god knows how many times i have accidentally closed Project bar and had to re enable it :)
All 3 Performance Improvements are just 100% hit on what i use in my game :)
Oh, ok. I guess i got the basics now, good to know.
Thank you for you time explaining me that :)
Core info I'd love to get - is how this technical process (i can't even spell it) improves my game?
In short - i would really appreciate that line being re-worded for not-so-tech people (as myself). Like previous result was 1000 objects on a layout, now it is 1100 objects.
"Reduce memory use of instances (improves quadissueperf benchmark)" - can i get some info that point?
I tried to google it, but in vain.
All and any optimization effort are always most welcome :)
Member since 26 Apr, 2014