igalencar's Recent Forum Activity

  • IM going again to BRING festival, last one quasar was one of the main features.

    Now we are again looking for the player feedback.

    https://igalencar.itch.io/quasar

    For anyone wiling to try out what i will be showing

  • SInce my game Quasar is near launch (late august, is there a possibility that i launch it using Construct 3 runtime?

  • > dop2000

    You still didn't said if the problem was solved or not??? igalencar Also if the problem persists, a screen shot of that call and before and after wait calls or every 2 seconds stuff, will help a lot to identify the problem.

    Yes it was solved. i down size of images from my explosions effects

  • The game is very NEAR complete...

    This 07/03/2018 i will be atending BRING FESTIVAl for the second time.. and showcasing Quasar there.

    As before the build i will put onine so you all can test it.

    In this final touch moments.. i do like to thank a lot the comunity for all the help.

    I was on of the firsts that brought construct 3, and never came back to C2, as before i backed up the platform and believe, as in every engine or tool there are issues, but i do love to have the open mind.

    I dont think in any other platform wehn doing 2d games.

    Thanks all again.

  • The idea is to rescale images so they are smaller in size noth only e visual effect

  • I guess you guys are wrong or the documentation is wrong..

    floor(random(14))

    i go from steps 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14

    round numbers.

    But i guess im wrong

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  • I need to rescale the whole game in 50%.

    the images and the actual screen.

    Is there a option to do that for the whole game as once or i need to rescale image by image?

  • The reason is to have a very good visual effect.

  • Hello everyone.. in my space game i have a obkect that is a explosion animation .. int that object i have 17 diferent animations with about 40 frames each.

    So when i spawn it i do a floor(random(17)) to create a variation of the explosion.

    But when it does the game freezes for a bit.

    Is there a option to preload all animations?

  • Hello .. i have 23 objects that are clone from each other but the actions are the same... is there a way to do only one action for them all??

    for example, on create, check on value x destroy...

  • THank you all i have solved the issue

  • Hello

    Ok my space game quasar have a dreadnought that spawns fighter.. so the fighters when created are also displayed in the minima.. the problem is that im getting buggy on the map.

    Here is the code

    So im getting problems in the minimap with the number of minimap references for the fighters, also when im destroyng them

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igalencar

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Member since 24 Apr, 2014

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