igalencar's Recent Forum Activity

  • yes i do i have several effects that are 40 diferent animations each

    but the animations are at top 250x250

    have a lookhttps://igalencar.itch.io/qnovo

  • I changed the size of the layout, and it solved.

    but that supouse not to hapen right?

  • one of my layouts has 60000x60000

    But that is the layout no the sprites on it.

  • The problem is that i dont have any image with 16k resolution the larger one is 3k rez

  • My current sprites are so mutch lower thant 4096x 4096.

    And this is my settings on the project.

  • I simply cannot edit my project anymore.

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r210-2/main.js, line 1334, col 352

    Message: Uncaught Error: texture exceeds maximum texture size

    Stack: Error: texture exceeds maximum texture size at d.qe.nsa.x1c (https://editor.construct.net/r210-2/main.js:1334:358) at d.qe.msa.DRa (https://editor.construct.net/r210-2/main.js:1389:332) at d.qe.Yga.zGa (https://editor.construct.net/r210-2/main.js:1343:374) at d.qe.msa.jwc (https://editor.construct.net/r210-2/main.js:1390:371) at window.STb.hdb (https://editor.construct.net/r210-2/components/editors/layoutView/layoutView.js:91:505) at Kg (https://editor.construct.net/r210-2/components/editors/layoutView/layoutView.js:83:110) at Pg (https://editor.construct.net/r210-2/components/editors/layoutView/layoutView.js:81:418) at Function.d.kib (https://editor.construct.net/r210-2/components/editors/layoutView/layoutView.js:85:189) at p.v3c (https://editor.construct.net/r210-2/projectResources.js:593:465) at p.ag (https://editor.construct.net/r210-2/projectResources.js:592:139)

    Construct 3 version: r210.2

    URL: editor.construct.net

    Date: Sun Sep 20 2020 23:00:00 GMT-0300 (Horário Padrão de Brasília)

    Uptime: 36 s

    Platform information

    Browser: Chrome

    Browser version: 85.0.4183.102

    Browser engine: Chromium

    Browser architecture: (unknown)

    Context: webapp

    Operating system: Linux

    Operating system version: (unknown)

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/85.0.4183.102 Safari/537.36

    C3 release: r210.2 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (X.Org, Radeon RX 5500 XT (NAVI14, DRM 3.38.0, 5.8.10-xanmod1, LLVM 10.0.1), OpenGL 4.6 core)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 2048

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, OVR_multiview2

  • It worked.. wonderfull , thanks

  • Please take a look of the tutorial example and you will see.

    https://www.construct.net/en/tutorials/touch-stick-controllers-241

  • ok bruno but the problem is that is not recognizing because in that case Function is not a object.. right??

  • Im trying to make the joystick tutorial for my game in c3.

    But the example has the function object so i need to translate for c3 , on a fuction called Scalex i have a setretunr value of "CanvasToLayerX("HUD", touch.AbsoluteXForID(Function.Param(0)), touch.AbsoluteYForID(Function.Param(0)) )"

    How to make this on the new function format???

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  • Im having tons of issues on my game.

    It is for the web and i will use PWA as a installer.

    But i nee to clear cache on a event in game, because the game will get more levels as i develop them.

    SO how do i force a clear cache.

    I have tryed to clear all local storage (add the locla storage object), but still no result.

    Also is anyone having issues on beta and gama orientation on ios devices???

  • I have a BIG array 2x1478

    they have names and emails, on my project i have only a universal password, but i need to check that the email is on the array, and also get the name and store on a variable.

    My problem is how to search the array, and get the adjacent name to store.

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igalencar

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Member since 24 Apr, 2014

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