haruhi4's Recent Forum Activity

  • I am using a "On start of layout" condition to change the font of my texts(they are webfonts), load key values on WebStorage and other things. The problem is: Sometimes, the function isn't called. My fonts are not loaded, my data from storage is not obtained... I think there are some times that "On start of layout" isn't called.

    Is there any other condition i can use to make something happen every time a layout is loaded? A condition that i am sure it will happen?

  • Problem Description

    I am using a "On start of layout" condition to change the font of my texts, load key values on WebStorage and other things. The problem is: Sometimes, the function isn't called. My fonts are not loaded, my data from storage is not obtained... I think there are some times that "On start of layout" isn't called. Is there any other condition i can use to make something happen every time a layout is loaded? A condition that i am sure it will happen?

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    Windows 8

    Construct 2 Version ID

    r204.2

  • wow! It really worked! Thank you very much, RamPackWobble! I just changed the 8 to 9 because it was better for me, but it worked ^^

  • I have a text object. I have a "coin" sprite that should appear right next to it. Problem is: The text is dynamic, which means the object will change size depending on the number of characters the current text have. I want my "coin" sprite to appear on the right side of the text objetc, right next to it. How do i do it?

    My best guess was to set the position of the sprite to textObject.X + len(textObject.Text), but it is appearing over the textObject(i guess it´s because the length of the text object isn't so long enough)

  • i have solved it using tutorials for web fonts, but they only work if the user changes to landscape view

  • I want to use custom fonts on my IOS game. I have followed 4 tutorials i found on construct 2 tutorials page(i can´t post urls. Ugh >.<) All of them worked on web preview, but when i try the game on my IOS device, my custom font is still replaced with default fonts(not my custom ones). What do i have to do to make custom fonts work on IOS devices? Is it because i am only previewing and not exporting?

  • using web fonts. still didn´t work. On the web, it´s fine. But on IOS device preview, it´s not working

  • is there a way to test it on run layout(not the export)? Because with my font, the procedure didn´t work. Also, my font is called AR DELANEY

  • the tests could be like selenium too: I am testing my software and recording the button clicks and movements i make... Then, i stop recording and my test is built. I can re-run this test by executing it again and i don´t need to click on the buttons or move the character again, my test file wiil automatically move and click wherever i have clicked when i recorded me playing the game.

  • yeah, and using the game logic. For example: Test when character do gameover. Test if character completes phrase... But automatic, as in: I can test it without the user having to move the character using his keyboard. Just like in junit for eclipse in a java project

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  • is there a plugin or any way to create automatic tests for my construct2 project? Or maybe a kind of test that´s not just executing the game and doing it manually

  • thank you all. My team is developing using svn and beeing careful when merging the caproj file

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haruhi4

Member since 24 Apr, 2014

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