ijoin's Recent Forum Activity

  • Oops nevermind, I noticed you had more info at the bottom, i mistook it for your signature haha. Thanks!

    lol, it's exactly looks like a siggy

    I'm gonna post the capx, it's not finished yet but it runs smoothly on android now

  • Problem Solved!

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  • I think I found the culprit

    The main problem is the "match finder function" which is called whenever another block is destroyed and fall, it's called to recheck the match again

    Look at the highlighted part, the else event to recall the findmatch function

    And this is the function

    I'm seriously desperate to make it smoother

    ________________________________________________________

    I've ported it to cocoonjs without the else -> call find match function and it performs noticeably far far smoother

    Now, if only someone can help to optimize the code

  • i have the same problem

    lol, welcome on board

  • Try using a Sprite font instead of text. It works better with android.

    Changed to that one, still, it lags , only 15 fps

  • This is a 3 match game I got from some tutorial on the net

    Scale it up so it fit 16:9 on portrait and convert to APK using cocoon Js canvas mode, the result? Lags like hell!

    How to fix this thing up?

    Convert the movement to dt?

    Just figured out the cpu usage hit 70-80%

  • bump

    It's like this

    Stage selection landscape -> first stage only, portrait mode

  • Sorry would of posted sooner but something came up. All you need to do is flip the Spire3->Destroy with System-> Wait 0.1 seconds

    I appreciate that!

    Thanks a lot for your time

  • Already solved, at last

  • Stick with cocoon js, it's better and faster

    Also dont forget to apply free premium on their site

  • Compared my capx to the tutorial capx, it's identical

  • 2 persons already downloaded the capx, hope she/he can help

ijoin's avatar

ijoin

Member since 24 Apr, 2014

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