sizcoz's Recent Forum Activity

  • Yep got this on all my 3 games that I wrapped with xdk, maybe have to wait for a fix, otherwise games run smooth on android.

    check them out, too see if it flashes?

    https://play.google.com/store/apps/deta ... .BushyBall

  • Hi here's a tutorial I wrote some time ago.

    https://www.scirra.com/tutorials/4897/sending-an-email-from-construct2

    Hope this helps.

  • Looks interesting.

  • Hey all,

    I have seen over the years a lot of people asking about the use of C2 to make websites.

    Here is one I recently finished for a friend of mine;

    http://www.littlered.com.au

    ~Sol

    Pretty cool, love coffee

    Heres one I did for the regional snooker league.

  • My created games always lags on The start too.

    I searched here in forum, and i found some causes.

    - try to enable/disable WebGl

    - verify if The objects are destroyed if is not in use.

    - the image sampling. Change from linear to point.

    - And set The Pixel rounding to "on" (sometimes The system have to calculate many numbers (ex.: size 25.45047) and The Pixel rounding can solve this.

    - verify the Resolution of The images (sometimes you are using large images to reduce their in the layout. Try set the size of images in the size that appears on The mobile)

    https://www.scirra.com/forum/how-do-i-make-my-game-stop-lagging_t115753

    Hi , Thanks for suggestions

    Unfortunately, I have tried all these optimisations, the stuttering/jank even happens on my laptop with a geforce nvidia 745 gpu i7 cpu , but only on start of layout, and only once.

    Thanks again

  • Its coool!! And impoooosible!

    I finished The game

    The gameplay is very nice.

    My feedback:

    - Delay at start of The game. But it stops.

    (My specs: octa-core 1.3 GHz , 2gb RAM)

    - When the time is out, nothing happens.

    - Add a little more sensiblity to The player.

    - And some stages are so hard to the level (like The 16, What a hell, you want to kill me? )

    But the game is amazing.

    Hi HItskin

    Thanks for the positive feedback.

    The start always lags a little on level one, but for the rest of the levels are fine, I have tried to optimise it, but I think its something to do with physics engine / c2 initialising on first layout ( I only have 1 layout)

    Any suggestions for time out?

    Level 16, great.

    Well done for completing the 40 levels, I will be adding more in the coming months.

    cheers

  • Hi , I have Just published a new game 'Bushy Ball' on the Google Play Store.

    https://play.google.com/store/apps/details?id=com.sizzgames.BushyBall

    Basically its a Tilt and play game, you have to guide the 'Bushy Ball' into the goal.

    I am interested in the mobile performance of this game, and would appreciate any feedback regarding this.

    Many thanks

  • Hi , I have Just published my new game 'Bushy Ball' on the Google Play Store.

    * Free to play

    * Simply just Tilt your mobile to get the Bushy Ball into the Goal [Basket]

    * 40 Levels

    https://play.google.com/store/apps/details?id=com.sizzgames.BushyBall

    Any feedback is welcome....on :-

    * Performance

    * Ad Intergration

    * Anything else

  • The vysynctester site was used a lot last year to prove to the Chrome devs that Chrome had broken vsync. It only shows you if your browser is dropping frames and causing jank whilst performing a simple image manipulation. You can check whether your c2 game is causing jank yourself by logging the number of times dt is greater than approx 20 ms (at 60 Hz dt should be 16.7 ms). Alternatively, you can press F12 and record your Timeline in the debug mode and it will indicate when frames were dropped.

    cheers

  • Just wondering, if anybody has used this http://www.vsynctester.com/ to test their browsers for input lag?

    And if you think this is an accurate test?

    And could someone apply this method to a capx for testing purposes?

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  • Fwiw

    Moto g 2nd generation only 7-10 fps

  • Feel free to edit it.

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sizcoz

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