Chenr5464's Recent Forum Activity

  • Okay, so hi all :3, im new and i'm trying to create a game with a farm element with it.

    but i got 2 problems that it seems that I cant solve.

    the first one, when I "plant" seed in a crop, I can plant as many as I want, how can I create only 1 per crop?

    the 2nd problem is when I 'collect' (destroy) the seed (on his last frame) he will collect all the other seeds no matter what frame they in, as long as one of the seeds are in the last frame.

    kinda hopeless.

    When I create the seed on Ctrl key.

    When I 'collect' (destroy) the seed

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  • a dynamic and effective way, is to create a terrain (tileset with the grid movement behavior with speed 0), each terrain is a square in the grid, each square has its own uid, when the player is colliding with the terrain (in over the piece of land) with its own uid that makes the calculation of which is colliding, if the player has a flood, it makes a hole and changes the animation of the land itself to the animation of the land with hole to sow and then is to repeat for the other cases (note: the player must have the colider box aligned with the size of the tileset of the earth and the player must have grid movement so that in the movement it is always aligned with each square of the tileset)

    and for plant growth just use the condition to define the waiting time for each stage of growth.

    sorry, i did not understated what ur trying to say.

  • Hey there!

    When you create the sprite it will play the animation at the default speed. You should either stop the animation right after the creation or just set the animation speed to 0.

    Hope this helps.

    Cheers!

    Thnx! its helped with the animation going wild at the beginning!

    Now i just need to find how why they both "growing" together, they are changing to the next sprite at the same time. no matter when im creating them

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    ok so this is what happens when I click "play"

  • As title said:D (Im new to construct)

    im trying to make an "farming" type of game, which means, im trying to make the player interact with the crops sprite, and make the game to create a new kind of sprite, that make the animation make the "grow"effect.

    I did something wrong,for sure, when I click "Ctrl" next to the crop, he does create the "seed animation" but make it's frames go very fast as I show here, and then they will stick to the same frame as the seed that already been there,

    **ill add the gif soon**

  • Im new at construct, and i looked at any guide there is, none is talking about timer (On Cs3. on 2 there plenty).

    Im trying to create an survival type of a game, which the player have X time to complete his tasks, if failed to do so game over.

    I set Global var (As refer as total time), when reach X time he switched his Text to the time he reached (when its reach 30 sec its typed "3 am".

    the point is i want the player to try to play game until he reach 60 sec. and then to game over. cant seem to do so, other then that the player need to collect some kind of objects, and if he reach to the 1 min and manage to collect all, i want him to be able to move the next stage, if not, game over.

    no idea how to start that.

    thnx

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Chenr5464

Member since 22 Jul, 2020

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