Kittensroar11's Recent Forum Activity

  • construct.net/en/tutorials/using-3d-construct-2746

    See the section on using 2d layers.

    K I will check it out

  • I am making a FPS everything is working fine but I have no idea how to make the GUI for a 3D game If it helps I am using the exact same player from the FPS template from the most recent blog. (at least I think it is)

    Tagged:

  • It could be that first Event pictured. I would add a condition to check that the player is on the Floor as well in that one. That way that one activates when they are on the floor. And the midair action will happen when the player is off the floor jumping/falling.

    EDIT: Also looks like you are setting "Variable1" to true during the reset. Wouldn't that need to be set back to false? Since, it is being set to true during the attack phase?

    You may also want to use a separate variable for each one. One for on ground, and one for the mid-air? Depending on how you are doing things. That could be a confliction as well.

    EDIT 2: And, during the reset. The check for W and E key, would want to be inverted? To see that they are not down? Or simply have one condition, to check that they are on the ground, and set the variable accordingly.

    That's just a few things I noticed looking over the screenshots. Hope it helps :)

    Thank you it worked and I'm so happy :'D (tear of joy)

    EDIT: I'm really glad construct has such a great community

  • So it looks like in the screenshot posted above, it's disabling it for 3 seconds, then enabling it again. The double jump that is. So if you are in the air for longer than 3 seconds and happen to hit your key for jump, then it will perform the double jump. That may be why the double jump seems hit or miss right now?

    I am still going to try this one though

  • Thank you for replying so quickly I have an edited script now just realized it (pics at bottom) if you would like some game play of the problem please ask

    (pic of standing up special)

    (pic of jumping up special)

    (pic of resetting the jump power back to normal)

  • Easiest way to do that would be to run a check to see if the player is in the air. There is a condition for "Is Jumping", or invert "Is on floor" to check to see if they are not on the ground/platform.

    Yeah saddly this is not work is their a way to make my player be able to jump mid air becuase that might work

    (the way its working is somtimes it does jump mid air and sometimes it does not for some reason)

  • I will try it and respond if it worked

  • I have this script for a fighting game (like smash) and I have a working up special but the problem is I dont know how to make this work mid air since it is just a normal platformer sprite can someone help me figure this out

    (pics of script)

  • thanks ill try that and if i got a problem ill be sure to ask

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  • I'm pretty stuck so I'm trying to make a turn based rpg for online multiplayer and i just want a way to assign a player 1 and 2 so it can decide who goes 1st or who chooses there monster 1st sort of like a online Pokémon game but there not Pokémon and you choose a fighter/Pokémon at the beginning. (I'm new to online games too xD)

    (just for reference)

  • im very sorry for me it kept crashing i didint know it was still posting

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Kittensroar11

Member since 8 Jul, 2020

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