mojomojo's Recent Forum Activity

  • Do you mind sending a screenshot of your events?

    Yup, no problem. I add event > system > make layer visible, but my layer (name:pop up) does not appear in the option. I have no idea why...

  • To check if the player has lost all their lives, use a variable and subtract 1 when the player loses a life. Then if that variable ever equals 0, then you can do the pop up.

    As for actually making it pop up, you should use the tween behavior.

    Yup, I've already created an instance variable and the lives can subtract 1 when the player collide with the obstacle. I've tried making the pop up appear when the variable equals 0 but it doesn't seems to work... thanks for yr reply

  • Hi! I would like to do a pop up in my game. When the player lost all his 3 lives, a "game over" pop up will appear (as in the pic). Do I create a new layer and how do I write in my event sheet to make the layer visible when the player lost all his lives? Thank u so much for yr help :)

  • Depends on your level configuration. For example, you can do this:

    Set camera x to clamp(lerp(Self.X,Player.X,0.1), 480, LayoutWidth-480)

    or

    Set camera x to max(lerp(Self.X,Player.X,0.1), 480)

    ok noted. I'll give it a try later. thanks a lot!

  • > 3. When I enable "unbounded scrolling", my background does not cover the entire screen and there's white spaces. My layout and viewport size is 960x 540.

    This is the problem. Your layout size is the same as the window size and you don't allow to scroll outside of it.

    You need to make the layout size bigger - the same as your level size. Or enable unbounded scrolling and limit camera movement.

    How do I limit camera movement?

  • Just to add on, I found the parallax!!! It's 100x100.

  • If you make the camera sprite visible, does it move to the player?

    Make sure you don't have other objects with ScrollTo behavior.

    Enable "Unbounded scrolling" in layout properties.

    Check that the layer has parallax (100,100)

    1. When I make the camera sprite visible, it will move to the player

    2. Only the camera sprite has ScrollTo behavior

    3. When I enable "unbounded scrolling", my background does not cover the entire screen and there's white spaces. My layout and viewport size is 960x 540.

    4. I cannot find the parallax.

  • Hi! I've created a camera spirit to follow my player using the lerp code "lerp(Self.X,Player.X,0.1)". I've already added the scroll to behavior to my camera spirit too. But the camera still does not follow my player at all. Is it because of my background movement? Or is there anything I need to do to my player to make the camera follow? Thank you for your help!

  • Do we need to show any evidence that we're under an educational institution? Eg. photo of our school IDs

  • Education licenses are strictly for educational institutes, where the end user a student using Construct 3 in a learning capacity.

    If you're a business of any size/type, you'll need business licenses. If you're individuals and not doing freelancing or contract work you can buy Personal Editions.

    The minimum length is a month, but for businesses it is 1 year.

    ok noted. thank u

  • Hi! My team is planning to purchase the Educational plan for Construct 3 for 1 month, and we would like to purchase it for another 1 to 2 weeks after our 1 month contract ends. Is it possible to just purchase 1 to 2 weeks after our 1 month contract ends?

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  • Do you have this particles object on the layout? Create an empty layout "Assets" and move it there.

    If it doesn't fix the problem, then the mistake must be in your events.

    Okie the problem is solved. Thank u v much!

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mojomojo

Member since 21 Jun, 2020

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