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  • but i find solution

    add variable for example called "pause"

    and do this script in event sheet

    when pause buttont is on touched ===set variable pause to 0

    on touched "play boutton" set variable to 1

    condition

    when variable time = 0 set time scale to 0

    if time = 1 set time scale to 1

    Hello,

    I am bumping this Thread because I have the same problem as you had matrixreal

    I'm trying to make au pause button in the auto runner template capx but I have a problem, when I hit the pause button, the player jump.

    I tried to do what matrixreal say worked for him, but still, it is not working for me.

    Can someone help me please ?

  • Yeah in your case it is more complex than mine and i'm not a pro yet.

    But since your game is quite like the auto-runner from the template, you should look at the version 2 from DatapawWolf.

    I'm sure you will find a way to resolve your problem in his capx

  • Hi,

    I add the same problem as you with my autorunner,

    and did some research and found this :

    http://www.scirra.com/arcade/example/59 ... -runner-v2

    You can see that in this version, there is no problem with the player when falling.

    (There is a link on the page to download the capx)

    Its is because the ground is not a bullet and the "game" is just scrolling to player automatically.

    See : System Scroll to Plaxer.X + **

    And you also need to change to YES the Unbounded Scrolling Property in the layout properties

    Et voila.

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  • Hi,

    My name is Morty and i have been ghosting this forum for a while now, without posting anything. But since i'm starting to make my ios game for real, i decided to introduce myself to everyone. Good luck to everyone, see you on the forum !

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Momo

Member since 15 Apr, 2014

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