indiegrimes's Recent Forum Activity

  • I'm currently working on a 4 player arena game and have been suggested to look into a camera similar to Smash Bros that keeps players on screen and zooms according to their position.

    Further they are from each other the further out and more of the screen you see.

    The closer they are the more zoomed in it is.

    Is there a way to do this without a camera plugin?

  • Bumping my post.

  • I've gotten some feedback on my competitive multiplayer game, and one of the suggestions I got was to move Shield Spawning from:

    Right Trigger + face button

    to

    Flick of Analog Stick [directionally] to spawn a shield.

    A problem I instantly have with this new control scheme is that now the system is spawning all possible shields.

    Any suggestions are appreciated!

  • aaaaaaaand fixed.

    thank you!

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  • I've been smacking my head against a brick wall over this. I feel like it is a Beginner's Question.

    I have a 2 player top-down arena shooter type of game. I want to limit the amount of shots a player can shoot, force them to wait, and then give them 4 shots again.

    I can upload my .CAPX if needed but my main issue is this:

    Global Variable: p1ammo = 4

    as long as p1ammo > 0 than bullets can be shot.

    every time a bullet is created subtract 1 from p1ammo

    if p1ammo is 0 or lower, stop the player from being able to shoot for 5 seconds and then set p1ammo to 4.

    -------------

    .CAPXI can't seem to get the upload attachment to function

    [ I can't upload nor can I post a cloud link ]

  • Hello,

    I am a hobbyist developer / video game zinester stationed in Toronto Ontario.

    I have been using Construct 2 for over a year now and it's my one and only. I occasionally look elsewhere for development tools but C2 is exactly what I need. [ though I would love to see some basic 3D implementation because that would make my dreams come true ].

    I have a tendency to use Construct 2 as an outlet for emotional stuff, but I still like to make traditional games.

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indiegrimes

Member since 12 Apr, 2014

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