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  • I had the same question. Very happy to find this thread. One more question...

    If you don't plan on having your game scroll at all should have the dotted line dimensions match those of the layout or should you not bother with that and just work within the dotted lines and ignore the excess layout space?

    Thanks.

    You should probably change the layout to match the view-port dimensions. That way you can use behaviors like "bound to layout" properly.

  • This is an annoying problem, yeah. I think you can change the NW.JS manifest file so that the window initializes at a larger size, but we shouldn't really have to. For my game I just had it add padding to the window size at the start of the first layout, but that's not really an elegant solution.

  • As far as I can tell there was a change in how NW handles the windows when it migrated from 012 to 013. For my game I've just left a bit of extra padding in the window size compared to the view-port size, then stopped the window from being freely resizable.

  • Could this be related to the problem of "ghost processes" being left behind, hogging resources in the background so when you played the final export it was slower? If so the newest C2 beta says it works around that problem, so try that if you haven't already.

  • About:

    Hi everyone! FREEDOM: Diegesis is an free 2D side-scroller with puzzle, adventure, and horror elements that I've been working on over the past few years.

    http://freedom.quicksandgames.com

    STORY:

    This world was once a predictable place, where heroes stomped minions and rescued damsels. But now everything is changing: The heroes are missing or unwilling, and the villains have huddled away searching for more from life.

    The protagonist, a disgraced prisoner, finds himself in over his head amidst these changes. He's tasked with infiltrating the Eastern Lands and rescuing his kingdom's princess in exchange for freedom. But he's no warrior, and the world's mutation is spreading...

    HOW TO PLAY:

    X to jump (or to let go of a ladder).

    C for actions/interactions.

    R to reset a level if you get stuck.

    W to switch between screen modes (default or twice the size).

    M to toggle muting of all audio, L to toggle half volume mode.

    P to toggle pause.

    F4 to exit the program.

    Progress is auto-saved at title-cards between levels.

    Touching any enemy or hazard will kill you and reset the level.

    Watch out, its easy to get stuck in pits or puzzles. Look before you leap!

    You can try to collect all the coins and treasures, but why bother?

    WARNING: Game contains mild strobe effects and possibly disturbing content.

    Download:

    http://freedom.quicksandgames.com

    More Media:

    Trailer:

    Subscribe to Construct videos now

    Thanks for checking out my game! Let me know if you experience any bugs with this first full release, please.

  • Isn't Chromium itself dropping support for older versions of Windows soon?

  • No problem.

  • I'm going to be releasing my full game early next week, and I'm wondering whether I should upgrade C2 and NW before doing the final export. I'm currently using the most recent stable release (r221) and NW.JS version 0.130.0-rc1. So for anyone who has upgraded to the most recent versions are there any big benefits or newly-created ongoing issues I should know about? Usually I avoid using the beta releases if I can wait.

    So far I know that the most recent NW is supposed to fix an issue with the title of the game not appearing in the window. There was also that issue with not closing processes properly which I've worked around, but I'm not sure if its been fixed in NW's rc3 now.

  • This should work in the beta releases- it was mentioned in the changelog for r222 here:

    https://www.scirra.com/construct2/releases/r222

  • The browser object uses the "blur" action to suspend it (and the "focus" to re-activate it), its not effected by the layout timescale.

  • As far as I know you could compress the music yourself with an external program and then replace the project's .m4a files with them instead. But it might sound like crap.

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  • I will be releasing my full game FREEDOM: Diegesis later this month. Here is the new teaser trailer, check it out <img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow">

    Subscribe to Construct videos now

    EDIT- It's released: http://freedom.quicksandgames.com

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Quicksand

Member since 11 Apr, 2014

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