cornfl4ke's Recent Forum Activity

  • Problem Description

    C2 wont run with two different errors, one after a clean install and one when trying to run (in both admin and none admin).

    After installing I get -

    Unable to execute file

    CreateProcess failed; code740

    When trying to run I get -

    The procedure entry point (then a garbled mess of icons and stuff), could not be located in the DLL

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    r212

  • It was them having animation on them (without me noticing)! Teach me to clone things

  • I may be missing something or it's a bug, but I have a number of sprites that when I run the game don't match the rotation they have in layout.

    It's like they're reverting to their original angle. Scale and position are fine.

    Any ideas?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Game wise I guess along an arcade rpg type thing.

    Essentially I have a team of characters that follow a "leader" around (who's moved into position by going to where the mouse left clicks).

    I don't want the characters to rotate when they move, just to kind of follow along but keeping their distance.

    I hope that makes sense.

  • Having tried a few ways I just can't get my head round this.

    Even with a single sprite, when I use pathfinding to get it to move to where the mouse was clicked there's a huge delay before the sprite moves. With other sprites set to follow they often don't move at all or end up in completely the wrong place.

  • Thanks granpa I'll check it out!

  • I'm trying to get characters follow a lead character round a map.

    Aside from pathfinding seeming incredibly slow (delay at start and when clicking), I'm can't work out how to get sprites to follow each other depending on which one is active.

    When a sprite is clicked (detected with mouse over) it's set as active. On left click I tell the sprite to pathfind to where the mouse was clicked (by storing the Mouse.X and Mouse.Y).

    What I want is for the inactive sprites to follow the active one.

    But can't seem to get it working and am at a loss now.

    Any help would be great

cornfl4ke's avatar

cornfl4ke

Member since 7 Apr, 2014

None one is following cornfl4ke yet!

Connect with cornfl4ke

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies