Wolfy's Recent Forum Activity

  • okay, by using the link you sent me i managed to get the timer and score working for the game, the new problem i have is with the Player2 controls. it moves correctly when i use WASD but for some reason when i use the arrow keys to control Player1 it also moves player 2. I cant seem to find what is causing the issue by using the link you sent. the WASD controls only move the Player2 but the arrows move both :S

    i tried checking the behaviors but they're the same on both my game and the example one, as for any differences the only thing i have is an animated sprite pinned to both but i don't think that that would actually change the controls as it is a separate object

  • i cant open the file you linked as it was apparently released in 167.2 and i have version 163, but this is the newest version i can get :S

  • Hello again people, i recently found time to work on my game again and i'm stuck trying to figure out few things:

    1) I'm trying to make the game 2 player and i'm wondering whether i'd be able to assign the platform behavior to the second hitbox but have it set to the WASD controls as appose to the arrow keys

    2) I can't seem to get the score to work, i have it set up with a text box and a global number as well as a timer to increase the score every X seconds but the text box doesn't display it.

    3) And finally (although not a how do i part, just more of an opinion part) do you think i should give pikachu a hat, possibly as a power up? (remember i'm not making money from this and it's for my little brother, so it's only home usage)

    Thanks for reading and if you have an answer to one of the 3 points please put the number in a bracket so i can check with more ease.

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  • Creating an invisible floor with the solid setting worked after i removed the solid setting from the moving one, he no longer teleports. Thanks for the help Paradox and 5Type, as long as i don't mess up the spawning for the items he has to jump over and under.

  • As far as i'm aware i'm not using parallax, i've set a custom movement onto the background image as well as the flooring, every 4 secs it moves back to its start position to ensure that the player only sees the game. after a nights sleep i had a thought, might it have to do with the behaviors? the floor has custom movement and solid behaviors, while the player hit box has platform as its behavior.

  • I'm in the process of making a game for my little brother and it's almost done, although i cant figure out how to fix this issue. Before outlining the problem itself i will explain what i have done with my game.

    the game is a side on running game similar to kawairun, i have made it so that the back ground as well as the flooring scroll along the screen and reset themselves every 4 seconds, this means that i can use the same textures over and over without having to create multiple instances of them.

    Now for the problem, my player character randomly jumps around the screen when the 4 seconds ticks over, for example if its at the left hand of the screen it will randomly teleport to the middle, obviously in a game where you need to work with reaction times this would be an issue as it may mess up the players timing. As this is my first time using Construct 2 i'm at a loss for what to do as well as what I'd search for to fix this issue, if anyone can help me out it'd be greatly appreciated.

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Wolfy

Member since 2 Apr, 2014

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