lahssoo's Recent Forum Activity

  • Hello,

    sorry about this topic title, I know it's not clear, but I have no better idea to say that : I would like to use the touch input to make the player rotate a wheel (kind of like in Ouendan ) : the player make a circle movement on the screen, and the sprite rotate accordingly

    here is an example from Ouendan

    .

    Anyone got an idea?

  • Hello i am Menno 15 years old ... for decades ...

  • It depends of what behavior you are planning to use : some of them (ie. pathfinding) doesn't like very low resolution...

  • 15000$ is not even enough for a submission fee at Sony/microsoft (I'm working in an indie studio for a living, our last patch costed us about 23k for a single PS4 review fee). Console is not for hobbyist, at least not for now : even if it was free, nobody could handle the workload.

  • Well, beware of Euclideon : it's not their first attempt at raison money, they are here every few years, they get some money from investors and they disappear...

    Like in 2010 :

    Subscribe to Construct videos now

    (back then, they were called "unlimited details")

    They also did it in 2007, but I couldn't find the video.

    It's NOT 2D plains, it's some well written sparse voxel octrees... This is neither new nor specific to those guys,

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    does it very well too. Why isn't it used in video game yet? Well, Carmack once said he wanted to implement it in ID Tech 6, but since he moved to Occulus VR, we are probably never going to see any of this.

    So, problems :

    • no GPU accelerated rendering (well, you can argue you could use GPGPU, so let's say no specialized hardware).
    • Real time lightning would be a problem, so back to fully static light.
    • Animation, while doable, would be power hungry, inefficient and very costly; so we would have to fall back on polygon for anything non static.

    Even with such a list of problem, one game tried a similar approach, the infamous Outcast... It needed such a powerfull CPU and couldn't use the GPU at all, and that backfired as you can expect : back then, a lot of PC gamer were just buying their first 3D accelerator and were frustrated to see a game running in such a low resolution.

    So yeah, interesting technology. Let's wait 2018 to see it come back again ^^;

  • BTW With iOS8, Q3D is usable on iPad with reasonable speed. (couldn't test tiny tank because of the lack of input, but other the demo worked, and examples from the three.js website are really impressive)

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  • The results are in :

    #57 Innovation

    #59 Overall

    #90 Graphics

    #108 Fun

    #136 Humor

    #152 Mood

    #161 Theme

    #170 Audio

    With over 2500 entries! I'm really satisfied with this one.

  • Oh, sorry then ^_^

  • Cheating is bad :p

  • Ludum Dare 30 is one of the (if not the most) biggest game jam, this weekend, about 2500 games were made by crazy people willing not to sleep just for the sake of creating a game. And guess what? Some of us decided to use Construct 2, let's regroup here (by alphabetic order) :

    My sweet garden by Kyatric Forum post - Ludum Dare project page

    Warmageddon by lahssoo Forum post - Ludum Dare project page

    Warp Paint by zatyka Forum post - Ludum Dare project page

    If I missed someone, just let me know; and in the meantime go play those games!

  • Well, construct 2 have ways to make things faster. I'd say, the most awesome thing was the tutorial : I usually would have done a slide show, or maybe even nothing because of time, but I could do an ingame one thanks to the easiness of the tool.

  • Nah, 3 days (finished on the last minute of the last day actually), 1 day would be crazy short °_°

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lahssoo

Member since 31 Mar, 2014

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