Kurjuus's Recent Forum Activity

  • jjc001 Sorry about that! What I mean is exactly what dop2000 posted, so THANK YOU SO MUCH!

    At first sight I believe the second method is better too since you don't have to add an Else event for each enemy, right?

    I'm hyped again! THANKS!!

  • Hi there,

    I want my functions that affect the containers to affect its respective content alone, and not ALL the contents on the layout.

    For what I've searched, it's a known issue that actually has workarounds, but I have tried those that seemed close to my needs and I have utterly failed.

    This one has an edit at the end of the page that I can't translate to the actual solution they propose:

    construct.net/en/tutorials/picking-container-object-1036

    This one I did step by step but didn't work for me:

    construct.net/en/forum/construct-2/general-discussion-17/containers-families-57980

    So what I'm asking for is for any kind soul out there to explain me like I'm 5 years old how to do this :(

    Thanks!

  • DiegoM

    Oh man, well, thank you for checking it out. I hope it's not too hard to fix :P

  • DiegoM

    Sure! I've cleaned out most of the things to have just the necessary.

    dropbox.com/s/6pmzujwsvar87il/test.c3p

    Thanks!

  • Hello!

    I made a timeline animation for when the player picks up anything.

    The properties changed are Width and Height and the values go 0 -> 4 -> 0. So it should do a mini bounce and always go back to its original size, but it leaves my sprite stretched instead.

    It's not on loop/ping pong or repeating. And it happens when I pick either one or a bunch at the same time.

    What am I doing wrong? :O

  • Okay I've made it work properly with the Tween behaviour.

    Thanks so much!

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  • Fade doesn't actually work well for this. Tween works better. This example should work, and takes into account how far the fade in or out is, and adjusts the period to allow for the current progress (based on a linear progression).

    http://www.blackhornettechnologies.com/Construct3Stuff/Samples/FadeInAndOut_Kurjuus.zip

    Thanks for the reply!

    The link seems to be broken (404 Not Found) :(

  • Forgot to mention, by not working I mean, it fades out directly without waiting the 1.5 secs (or 3 secs with the 1.5 timer on, it fades out really fast)

    (I didn't find the edit button so I replied myself...!)

  • Hello!

    I'm struggling a bit making this condition work. I'm trying to add an ammo bar that fades in and stays visible when the click is down and fades out when it's released.

    So far I have tried these 3 but none have worked:

    I've also tried with keyboard buttons and other mouse buttons and still the same.

    Thanks!

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Kurjuus

Member since 29 Apr, 2020

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