Icecreamvamp's Recent Forum Activity

  • Hi, sorry for the late reply. Thank you for your input, it pretty much works though I replaced the distance check with line-of-sight behavior.

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  • Thank you, but this is actually what I already have. If you use this the system just checks if you are within 150 pixels upon clicking and then stops checking unless you click again. What I want is the character to move closer to the object and then check if he's within 150 pixels range to pick it up.

    Now I could write another if statement (condition) that simply checks if he is close enough, but then he will also pick it up when he accidentally walks past it, while I want him to follow the action after a click specifically.

  • So, this might be simple enough for some but please forgive me as I'm a relatively new user.

    I'm creating a point-and-click game, and I got a condition that basically says:

    - If you click on Object A, if Player is within 150 pixels of Object A he will pick it up.

    - If you click on Object A, and the Player is NOT within 150 pixels of Object A, he will walk to where you clicked first.

    Now, in the second case where the player is not within range, I want the system to check that after you clicked and the player reaches a certain point (150 pixels of Object A), he will then stop (-> Stop MoveTo) and pick up the object. But how do I check if the Player is within Object A's range after he's moving already upon a click?

    Thank you in advance

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Icecreamvamp

Member since 14 Apr, 2020

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