SeaFerret's Recent Forum Activity

  • So I'm making a platform beat-em-up. I have a player, enemy, and spawner. Everything works but one thing, all enemies spawned act like the first one on screen. I've heard about UIDs and IIDs to fix this, but I have no clue how they work. Please dumb it down for a small-brained gamer like me.

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  • You can pin a small invisible sprite to the head and check if it's colliding or overlapping the floor. Or define an image point "Head" on the Player sprite and use "System Pick overlapping point" condition.

    Pick object:Floor Overlapping Point X:Player.ImagePointX("Head"), Y:Player.ImagePointY("Head")

    Wow! Thank you!

  • So like when this happens it kills the player and the death screen pops up.

  • Hi everyone, I'm trying to make a game, but I need help with the death sequence. So in my game, you skateboard in a halfpipe, and I need to know how to detect if my player is upside down and hitting the floor. I've tried using the angle between event. Didn't work. I tried making the head a different object. Didn't work. Please help me community, I know you can.

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SeaFerret

Member since 7 Apr, 2020

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