facecrime's Recent Forum Activity

  • Please tell me it's possible!

    I'm getting bad vibes when looking at similar posts ...

  • Hi everyone,

    I want use a function to change variables in Object A. The function is supposed to look up the value in Object B. For that I want to compose the variable reference from some strings, but I cant get the syntax right to have the function understand when it's a string and when a reference.

    Hope I'm making myself clear here.

    imgur.com/ZfncmIo

    btw how are images supposed to work now?

  • I'm enjoying the look of this!

    A cool visual style; makes me wonder at the same time if e.g. the enemies are discernably different enough to identify them?

    Does it all take place on the same map? How much playtime does offer?

    The music is a bit droning, i wish it were a bit more dynamic and create some excitement!

  • Looking good!

    How long did it take you? Did you do the graphics yourself?

  • Hi everyone,

    so in a function I want to pick an object A but then set a variable in object B that shares a container with A.

    I only have the UID of A, hence cant pick B directly.

    But I'd expect that when I pick A, the container automatically picks all container objects for me, no? So I should be getting the correct instance of B when i picked A?

    Am i mistaken?

  • Yeah, i did a similar thing, using a tiled background to create a bar of hearts (basically tiling a single heart)

    Depending on the amount of health the texture would grow wider and hence repeat multiple hearts.

    For empty hearts you'd simply have a another black heart texture beneath the red hearts.

    The black texure would reflect the amount of the health max, the red texture that of the current health.

    With the animation approach you'd probably need many variations to cover all the possible numbers full and empty of hearts?

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  • you probably missed to add the mouse object to the layout?

    not the most intuitive step, but without that you shouldn't have mouse events available at all

  • Sure, the picking is clear.

    UID and IID both relate to instances of already created objects afaik. But I want to feed my spawn command object types.

    Can I have a single function that spawns various types of objects without using some bloated switch statement?

    Or put differently: can i have a spawn command that is fed by the parameter of a function?

  • Hi everyone,

    Is there a way to give a function an object as parameter in order for the function to execute a couple of actions on said Object?

    Along the lines of:

    call function "spawnEnemy" (heavyGunner)

    Action 1: Spawn param(0)

    Action 2: Rotate param(0)

    Etc...

  • Been experimenting with lighting a bit. Yeah, I'm that horrible with colors ... liking the vividness though.

    Couple things are still on the wrong layer still, hence not lit correctly

    Also reworked camera leading/dragging and general combat feedback.

  • As I've been updating the demo mission I encountered and resolved a few glitches that affected difficulty.

    I'm finding the game significantly more challenging more, especially range combat, But that's just my personal impression ...

    I would love to get some feedback on how the currently difficulty is perceived! Can i get some of you guys to give me some impressions?

  • testing some enemy proportions. some working, some not.

    still needs colorizing.

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facecrime

Member since 25 Mar, 2014

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